WarpSystem:AugmentationTables
Basic Cyber
| Cybernetetic Eye | ||
|---|---|---|
| OP | 1 | Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |
| HL | 1D6 | |
| Surgery | MA | |
| Naturalistic Lens | ||
|---|---|---|
| OP | 1 | Gives the eye a perception DV of 28. |
| HL | 0 | |
| Zoom | ||
|---|---|---|
| OP | 1 | Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. |
| HL | 1 | |
| Heads Up Display | ||
|---|---|---|
| OP | 1 | Acts as an Output. |
| HL | 1 | |
| Polarization | ||
|---|---|---|
| OP | 1 | Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. |
| HL | 0 | |
| Low Light Vision | ||
|---|---|---|
| OP | 2 | Character can see in near total darkness. |
| HL | 2 | |
| Thermal Vision | ||
|---|---|---|
| OP | 2 | Character sees heat rather than light. This can be be switched on and off for 1 OP. |
| HL | 1D6 | |
| Magnification | ||
|---|---|---|
| OP | 3 | Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. |
| HL | 2 | |
| UV Vision | ||
|---|---|---|
| OP | 2 | Character can see in the UV spectrum. Range 30m without a UV light source. |
| HL | 1 | |
| UV Beam | ||
|---|---|---|
| OP | 1 | Eye beams out a UV light. |
| HL | 1 | |
| Recorder | ||
|---|---|---|
| OP | 2 | Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. |
| HL | 1 | |