Cyllian:Sorcerer
The Sorcerer is a character with the ability to learn and manipulate magic.
Abilities:
Warriors start with 6 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Warrior gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Warrior avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Warrior.
- Combat Bonus: Sorcerers start with no combat bonus, but as they gain magical power, they naturally have an edge in combat. This increases every 5 levels thereafter.
- Skills: Sorcerers gain a skill point at every level which can be immediately spent or saved to spend later.
- Spells: Sorcerers start with the ability to learn a single spell. At each level, they may learn another spell (two per level at higher levels). This is not automatic. The Sorcerer must seek out and locate new spells, either through adventure or through paying another sorcerer to teach them a spell.
- Magic Bonus: Sorcerers start with a bonus to casting rolls. Every three levels they gain an addition bonus to their casting rolls.
Spell Casting: 2d6 + Magic Bonus - Spell Complexity - Encumbrance - Fatigue
- Critical (12+): Spell goes off immediately. No Fatigue.
- Success (9-11): Spell goes off immediately. +1 Fatigue.
- Partial (6-8): Spell goes off with delay. +1 Fatigue.
- Failure (3-5): Spell fails. +1 Fatigue.
- Fumble (2-): Spell backfires. +1 Fatigue.
Levels | Title | Experience Points | Hit Dice | Combat Bonus | Magic Bonus | Spells Known |
---|---|---|---|---|---|---|
1 | Medium | 0 | 1 | +0 | +1 | 1 - - - - - |
2 | Seer | 125 | 2 | +0 | +1 | 2 - - - - - |
3 | Conjurer | 250 | 3 | +0 | +1 | 2 1 - - - - |
4 | Theurgist | 500 | 4 | +0 | +2 | 2 2 - - - - |
5 | Thaumaturgist | 1000 | 5 | +0 | +2 | 2 2 1 - - - |
6 | Magician | 2000 | 6 | +1 | +2 | 3 2 2 - - - |
7 | Enchanter | 4000 | 7 | +1 | +3 | 3 2 2 1 - - |
8 | Warlock | 8000 | 8 | +1 | +3 | 3 3 2 2 - - |
9 | Sorceror | 16000 | 9 | +1 | +3 | 3 3 2 2 1 - |
10 | Necromancer | 32000 | 10 | +1 | +4 | 3 3 2 2 2 - |
11 | Wizard | 64000 | 11 | +2 | +4 | 4 3 3 2 2 1 |
12 | Wizard | 125000 | 12 | +2 | +4 | 4 4 3 3 2 2 |
Spells
- Complexity 1 Spells
- Detect Magic
- Hold Portal
- Read Magic
- Read Languages
- Protection
- Light/Dark
- Charm
- Sleep
- Cure Wounds
- Purify Food & Water
- Detect Enemies
- Courage
- Diminution/Enlargement
- Jump
- Magic Aura
- Silence
- Strength
- Travel
- Command
- Remove Fear
- Turn Undead
- Faerie Fire
- Feather Fall
- Hold Portal
- Identify
- Mending
- Message
- Shield
- Unseen Servant
- Sound
- Complexity 2 Spells
- Augury
- Delay Poison
- Enthrall
- Heat Metal
- Heroism
- Resist Cold
- Resist Fire
- Detect Invisible
- Force of Forbidment
- Forget
- Invisibility
- Knock
- Levitate
- Magic Mouth
- Mirror Image
- Phantasmal Force
- Weakness
- Speak with Animals
- Stinking Cloud
- Wall of Fog
- Web
- Wizard Lock