Banu

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Banu

Banu and Shadi are children of famine. Their youth was marked by an extended period of scarcity. They were children unlikely to survive, the fruits of pregnancies that were not expected to bear, born into a tribe that was not expected to last. Perhaps this is why Banu and Shadi would later be so disappointed in the wasteful hunts of The First Pack. Forced into nomadism due to the famine, Banu’s tribe seemed eternally plagued by spirits of death and hunger, spirits only she could see.

One such spirit, a Hursah named Last Whisper, would find itself drawn to Banu (Wolfblood Tell: Familiar). The girl could feel the spirit of death at her side all her life, it seemed to protect her, comfort her. Perhaps it had some insight into her Fate even then. She told no one but her sister. Decades later it would become the totem of Banu’s pack, having slowly grown in size and influence. Any who bind themselves to the totem, a spirit of death and omen, become Cursed (as per the merit) and gain a glimpse of their Fate. Strangely, those under the feather of ‘Last Whisper‘ are not shaken by this, but instead gain a sense of serenity regarding their eventual end.

First Change

Banu and Shadi were ahead of the tribe hunting when it happened. Starving and desperate they had travelled very far afield in search of hunting. Neither remembers it clearly, but what is clear is that Shadi fought for her life against the newly changed Banu. Being far more gifted physically, and talented with a spear, Shadi managed to survive against the creature Banu had become for long enough for the Rage to end. Bitten, clawed and bleeding, she survived. And became wolfblooded as a result (Tell: Bitten).


Cult of Fallen Flesh (Eaters of the Dead)

Not long after Banu’s first change, it becomes clear that she can no longer live with the tribe as her death rages trigger from hunger, and this makes her dangerous. Together she and her sister migrate into the Border Marches. She learns more about what she is, and catches glimpses of The First Pack and the Great Predator from a far. Far from being awed, she is disappointed by them. Urfarah hunts in excess, perhaps he always did, or perhaps he only does this now as an outward display of power to those who sense his frailties. The First Pack hunts in his shadow, slavering and slavishly devoted to the hunt. Banu considers them wasteful. They kill more than they can eat, and they respect their prey only until they cease to become prey. They don’t respect the carcass or the corpse.

Soon after this experience Banu hears of Isim-Ur. Ravening Wolf teaches Uratha to take the hunt one step further. To make full use of the corpses they create on the hunt, the flesh, the fur, the bone. She also incorporates scavenging into her followers diets. Her followers scavenge the ‘incomplete’ hunts of less predators. This of course, is borderline blasphemy to those who venerate Urfarah, but Banu appreciates the serenity and sense of purpose. She is not just a hunter, she is a steward of death and life, of balance. Nothing goes to waste. As children of famine, Banu and Shadi identify greatly with the lodge’s philosophies, and soon become adherents.


Character Picture

Auspice: Cahalith

Lodge: Cult of Fallen Flesh (Proto-Eaters of the Dead)

Horror: The Terror of Death

Blood: Relentless

Bone: Honest

Concept: Scavenger Priestess

Lesson: Caution

Beats: 0

Experience: 0


Aspirations

Earn respect for the Cult of Fallen Flesh (Short Term)

Learn the secrets held in the bones of the fallen (Short Term)

Devour a portion of Urfarah's flesh (Short Term)

To hear the last words of a dying man (Totem)

To have a family, and to protect and provide for them (Lodge)

Martyred (Fate)


Bans

Never knowingly contradict an omen (Totem)

Leave no kill to rot (Lodge)


Status

Health: 7

Willpower: 6

Primal Urge: 1

Harmony: 5

Size: 5

Defense: 5

Speed: 9

Armor: 0

Initiative: 5


Mental Attributes

Intelligence 3

Wits 3

Resolve 2


Physical Attributes

Strength 2

Dexterity 2

Stamina 3


Social Attributes

Presence 2

Manipulation 2

Composure 2


Mental Skills

Enigmas 2

Investigation 2

Medicine 2

Occult 5 (Supernaturals)


Physical Skills

Athletics 3

Survival 2 (Tracking)

Weaponry 2 (Spears)


Social Skills

Animal Ken 1

Empathy 1

Intimidation 1

Persuasion 1


Renown

Messenger (Wolf)

Totemic Empowerment (Pack)

Carrion Feast (Wolf)


Merits

Eidetic Memory

Giant

Killer Instinct 1

Resources 1


Gifts

Gift of the Screaming Moon (Terrorizing Shriek)

Gift of Death (Bone Gnaw)

Gift of Inspiration (Fearless Hunter)

Gift of Hunting (Tireless Hunter)


Mimir's Wisdom


Rites

Messenger (Wolf)

Totemic Empowerment (Pack)

Carrion Feast (Wolf)



Equipment and Gear

Heavy Hides (Armor 1; Torso, Arms, Legs)

Spear (Damage 2L, Initiative -2, Size 4, +1 Defense vs. unarmed opponents or those wielding a Size 1 or less weapon)