Faint Longings
Faint Longings
Race: Eyeless One
Bennies: 3/3
Wounds: 0/3
Fatigue: 0/2
Dust: 0
Sight Beyond Seeing (+3): Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.
Healing Wounds, Old and New (+2): Caecators can use the Healing power at will, using Spirit for their casting die.
Keen Senses (+1): Eyeless Ones start with a free d6 in Notice.
Owning Little (-2): Eyeless Ones start the game with no Dust and few possessions, normally a single weapon and a small sack of supplies.
Stats
Charisma 0
Pace 6
Parry 5
Toughness 5
Attributes
Agility d4
Smarts d8
Spirit d8
Strength d6
Vigor d6
Skills
Climbing d6
Fighting d4
Healing d8
Knowledge (Lore) d4
Notice d6
Persuasion d8
Repair d6
Survival d6
Swimming d4
Hindrances
Code of Honor [Major]
Vow (Asceticism) [Minor]
Powers
Healing
Gear
Iron Quarterstaff (STR+d4, +1 Parry, +1 Reach)
Small Sack of Basic Supplies