Savages of the North
Summary
Barbarians of Lemuria: Savages of the North, a play-by-post
- Xhaosdaemon, playing Voldur — Valgardian Beastmaster
- Simon W, playing “Svärdjätte” — Displaced Kalukan
- Roryb, GM
Game Pitch
Set exclusively in the north environs of Valgard, our unlikely heroes face a new threat from the bloodless of the Rot Kingdom as King Kolvar struggles to keep his relatively new united armies together. Something works from within to disintegrate the tenuous peace of the various clans. But despite this, a new re-awakened evil has stirred up the dead.
Player Characters
Svärdjätte, the Kalukan
played by Simon W
Origin: Fire Coast
- Strength 4; Agility 1; Mind 0; Appeal 0
- Initiative 1; Melee 2; Ranged -1; Defense 2
- Slave 1; Guard 1; Executioner 2; Worker 0
Lifeblood: 16
Hero Points: 5
Boons: Giant Strength, Trademark Weapon (Tulwar), Hard to Kill
Flaws: Unable to speak, Distinctive Appearance, Cursed
Gear: Loincloth, Battle Harness (Light Armour), Tulwar
Background: As of yet, unknown due to communication issues.
Voldur of Volgar
Played by Xhaosdaemon
Origin: Valgardian
Description: Voldurr is tall and lean but with a wiry strength and a graceful stride. He has long blonde hair in multiple braids that frames an angular face along with a braided beard. Brilliant green eyes peer out from his face and his skin is bronzed from years exposed to the cold winds and long summer suns, making him less pleasant but fiercer in appearance. He wears leather and chain armor trimmed with furs of the animals he has hunted along with a Valgardian helm and is caparisoned for battle. A well-used bow hangs on his back and a long skinning knife is sheathed on his left hip. A wondrously-wrought boar spear is often in his hands and a round shield is strapped to his left arm. He is rarely found without Frost, his snow-white dire wolf companion by his side.
- Strength 1; Agility 3 (2); Mind 1; Appeal -1
- Initiative 1; Melee 0; Ranged 2; Defense 1
- Barbarian 0; Beastmaster 1; Hunter 2; Healer 1
Lifeblood: 11
Hero Points: 6
Languages: Valgardish, Lemurian +1 more
Boons: Tundra-Born, Beast Friend, Trademark Weapon
Flaws: Distrust of Sorcery, Feels the Heat
Gear: Wilderness Supplies, Healer's Bag, Bow w. Arrows/Quiver, Skinning Knife (as Dagger), Boar Spear (heirloon, Trademark), Chain & Leather (medium armor), Valgardian Helm, Small Shield
Frost: wolf companion
Size: Large
Traits: Excellent Hunter
- Strength 4; Agility 1; Mind -1; Lifeblood 20
- Attack +2; Damage d6H; Defence 0; Protection 1
Background: Voldurr was born in Volgar, sitting on the outskirts of the Great Forest. His father was a hunter and his mother an herbalist and he learned much from them both. He was also drawn to the animal-whisperer who seemed to have a preternatural connection with the animals both within the town and out in the wild. He spent some time learning the ways of animals and how to understand how to connect with them, eventually being presented with an older dire wolf-cub of his own. The pair reached maturity together and were inseparable as well as making a very effective team of hunters. At his coming-of-age ceremony his father presented him with a magnificent boar spear that had been in the family for generations and he can only hope he proves worthy of the gift. Life was hard but rewarding and he honed his skills through practice and deeds. Unfortunately this was soon to change...
In his 20th year, Voldurr bore witness to the re-awakening of the Rot Kingdom. Hordes of the dead roamed through the Great Forest and claimed more than a few lives. Volgar was fortified against them but it was at-best a temporary measure. It was getting more difficult to find food and forays into the woods were fraught with peril. One day he was part of a hunting party searching for game to the southeast of the forest, past Witch's Teeth and near to Frozen Tyr river. They came upon a strange sight; a being of legend floundering in the river with corpses of the walking dead around it. He took it upon himself to grab a few of the members of the hunting party and using rope was able to pull the being from the river. Unable to speak it did its best to show its gratitude and lack of hostile intent. Knowing their is safety in numbers and curious about the outsider the group took in the being and invited him to help with their hunt with a promise of returning to Volgar afterwards. The hunting party was able to find some game and the strange being proved itself helpful when the party ran into some of the roaming dead nearby.
Voldurr and his strange companion were given the task of finding out what they could about why the dead have stirred again to roam against the peoples of Valgard, a task he was honored and willing to take on. The strange duo and a dire wolf travel out in search of more knowledge of the Rot Kingdom, dark adventures ahead of them...