Alita Blackwood
Race: Female Human
Class/Level: Paladin (Undead Scourge) 2
Alignment: Lawful Good
A local girl whose father secretly dabbled in demon worship, even branding his newborn daughter in hopes of some infernal favor. This ill-advised pursuit may have had something to do with the whole family save infant Alita dying in a roaring fire one night. She was adopted by the church and raised first as a lay sister and then, after a lot of metaphorical and some literal butting of heads, as a holy warrior, all the more driven because of the unasked for stain on her soul. Despite her unfortunate beginnings she does bear a fondness for her old home and what kin she still has there so, of course, hearing the rumors of the recent troubles, she couldn't very well not stick her nose in...
Abilities
Strength 15 (+2)
Dexterity 15 (+2)
Constitution 13 (+1)
Intelligence 10 (0)
Wisdom 13 (+1)
Charisma 18 (+4)
Traits
Flame-Touched: DR 1/- against fire type creatures and attacks
Seeker: +1 on Perception checks, Perception becomes a class skill
Soldier of the Faith: - +1 on Intimidate checks, Intimidate becomes a class skill
Drawbacks
Tainted Spirit: After X rounds of combat, make a DC 10+X Fort save or be fatigued for 10X minutes
Feats
Charge of the Righteous: No AC penalty when charging undead or evil outsiders
Radiant Charge: spend all remaining uses of Lay on Hands to add Xd6 + Cha holy damage to a successful charge
Skills
Diplomacy: 2 ranks + 3 class + 4 Cha = +9
Heal: 2 ranks + 3 class + 1 Wis = +6
Intimidate: 2 ranks + 3 class + 4 Cha + 1 trait = +10
Perception: 2 ranks + 3 class + 1 Wis + 1 trait = +7
Class Abilities
Aura of Good: strength 2
Detect Evil
Smite Evil: 1/day, +4 attack, +2 damage (+4 against undead)
Divine Grace: +4 on all saving throws
Lay on Hands: 5/day, 1d6hp
Gear
Breastplate (AC +6, max Dex +3, penalty -4, speed 20ft., 30lbs.)
Heavy steel shield (AC +2, penalty -2, 15lbs.)
Heavy mace +1 (1d8+1, x2, Bashing, 8lbs.)
Total weight: 53lbs.
Combat
Melee attack: 2 BAB + 2 Str = +4
- Mace: +5, 1d8+3, x2, Bashing
Ranged attack: 2 BAB + 2 Dex = +4
Armor Class: 10 base + 2 Dex + 6 armor + 2 shield = 20
- flatfooted AC: 10 base + 6 armor + 2 shield = 18
- touch AC: 10 base + 2 dex = 12
Fortitude save: 3 class + 1 Con + 4 Cha = +8
Reflex save: 0 class + 2 Dex + 4 Cha = +6
Will save: 3 class + 0 Wis + 4 Cha = +7
Hitpoints: 10 + 1d10 + 2 Con = 14
- Current HP: 10