Firefly: Hunter's Moon - Main Page
Hunter's Moon :: Mayfly Class Long Range Scout
SHIP DATA
HUNTER'S MOON | Mayfly Class Long Range Scout |
ENGINES | [d10] | HULL | [d8] | SYSTEMS | [d12] |
SHIP DISTINCTIONS/TRIGGERS | DESCRIPTIONS | ||||||
Mayfly Class [d8] | Gain 1 PP - when you roll [d4] instead of [d8] | State of the Art Sensor Array | Spend 1 PP to step up or
double Systems when you are investigating scientific and technological phenomena. |
She's Got Class. Lots of Class | Spend 1 PP to create an
Unknown Ship Class d8 Asset when someone tries to identify your ship. | ||
Electronic Warfare [d8] | Gain 1 PP | when you roll [d4] instead of [d8] | Blinded By the Light | Step back Systems for the rest of
the scene to create an Electronic Countermeasures d8 Asset. |
They're Locking On Us! | Reroll a die when your ship is
being attacked. On your next roll, both 1s and 2s count as Complications | |
Built for Speed [d8] | Sometimes, all that matters out in the black is being faster than
everyone else. |
Gain 1 PP | When you roll [d4] instead of [d8] | Focused Thrust | When using Engines for raw speed,
double Engines. Remove the highest rolling die and add three dice together for the result. |
Full Burn | Spend 1 PP to reroll a pool containing the
Engines dice. On your subsequent roll, both 1s and 2s count for Complications. |
SIGNATURE ASSET | [D] | ASSET TRIGGERS |
Electromagnetic Shielding | D8 | |
---|---|---|
Reinforced Armor | D8 |