Hunter's Moon :: Mayfly Class Long Range Scout
SHIP DATA
HUNTER'S MOON
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Mayfly Class Long Range Scout
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ENGINES
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[d10]
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HULL
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[d8]
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SYSTEMS
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[d12]
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SHIP DISTINCTIONS/TRIGGERS
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DESCRIPTIONS
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Mayfly Class [d8]
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- Gain 1 PP
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When you roll [d4] instead of [d8]
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- State of the Art Sensor Array
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Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
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- She's Got Class. Lots of Class
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Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
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Electronic Warfare [d8]
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- Gain 1 PP
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when you roll [d4] instead of [d8]
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- Blinded By the Light
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Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
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- They're Locking On Us!
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Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications
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Built for Speed [d8]
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Sometimes, all that matters out in the black is being faster than everyone else.
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- Gain 1 PP
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When you roll [d4] instead of [d8]
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- Focused Thrust
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When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
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- Full Burn
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Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
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SIGNATURE ASSET
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[D]
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ASSET TRIGGERS
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Electromagnetic Shielding
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D8
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Reinforced Armor
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D8
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