Firefly: Hunter's Moon - Main Page

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Hunter's Moon :: Mayfly Class Long Range Scout

SHIP DATA

HUNTER'S MOON Mayfly Class Long Range Scout
ENGINES [d10] HULL [d8] SYSTEMS [d12]
DISTINCTIONS/TRIGGERS DESCRIPTIONS
Mayfly Class [d8]
- Gain 1 PP When you roll [d4] instead of [d8]
- State of the Art Sensor Array Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
- She's Got Class. Lots of Class Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
Electronic Warfare [d8] Your ship’s computer systems and transmitters have been modified to jam enemy sensors. Unfortunately, the massive amount of electromagnetic radiation you emit tends to blind your sensors as well
- Gain 1 PP when you roll [d4] instead of [d8]
- Blinded By the Light Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
- They're Locking On Us! Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications
Built for Speed [d8] Sometimes, all that matters out in the black is being faster than everyone else.
- Gain 1 PP When you roll [d4] instead of [d8]
- Focused Thrust When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
- Full Burn Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
SIGNATURE ASSET [D] ASSET TRIGGERS
Electromagnetic Shielding D8
Reinforced Armor D8