Firefly: Hunter's Moon - Main Page

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Hunter's Moon :: Mayfly Class Long Range Scout

SHIP DATA

HUNTER'S MOON Mayfly Class Long Range Scout
ENGINES [d10] HULL [d8] SYSTEMS [d12]
DISTINCTIONS/TRIGGERS DESCRIPTIONS
Mayfly Class [d8] No one knows why the Alliance built the Mayflys. They were plainly meant to be long range scout ships, capable of long range runs and long stays in the Black with an insane capacity for studying and interpreting data - and getting that data back home regardless of distance. Though all Mayfly class vessels were ordered decommissioned and destroyed, one will occasionally surface in the backwaters of the Verse. Sometimes even with a crew.
- Gain 1 PP When you roll [d4] instead of [d8]
- State of the Art Sensor Array Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
- She's Got Class. Lots of Class Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
Electronic Warfare [d8] Your ship’s computer systems and transmitters have been modified to jam enemy sensors. Unfortunately, the massive amount of electromagnetic radiation you emit tends to blind your sensors as well
- Gain 1 PP when you roll [d4] instead of [d8]
- Blinded By the Light Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
- They're Locking On Us! Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications
Built for Speed [d8] Sometimes, all that matters out in the black is being faster than everyone else.
- Gain 1 PP When you roll [d4] instead of [d8]
- Focused Thrust When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
- Full Burn Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
SIGNATURE ASSET [D] ASSET TRIGGERS
Electromagnetic Shielding D8
Reinforced Armor D8