Jester
Jester/ Malcolm Brite
PL 13
Hero Points 6
STR 15 (+2/+8 Super-strength = +10)
DEX 18 (+4)
CON 15 (+2)
INT 20 (+5/+4 Super- intelligence = +9)
WIS 15 (+2)
CHA 18 (+4)
[41 pp on Attributes]
Attack/Defensive/Initiative
Base Attack = 5 (15p)
Melee: 5 BAB+4 (Attack Finesse) = 9
Ranged: 5 BAB +4 Dex = 9
Base Defense Bonus = 7
Defense = 10+ 7 BDB +4 Dex = 21
Flatfooted = 10+ 7 BDB = 17
Initiative: +8
Unarmed Damage: +2 STR + 8 Super-Strength =10S
Speed: 100/200/400
Saves
Dam: +2 (+13 Armour)
Fort: +2 (Con)
Will: +2 (Wis)
Ref: +6 (Dex + Lightning Reflexes)
Feats
Improved Initiative (+4 Initiative)
Imp. Disarm (cannot be countered)
Imp. Grapple (can grapple one handed)
Imp. Trip (once tripped, can attack)
Indomitable Will (can reroll Will save after round
Instant Stand [device] (standing is a free action)
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
Amplhibious [Super, Device] (survive in water)
Darkvision [Super, Device] (see in darkness)
Immunity: Poison [Super, Device]
Immunity: Suffocation [Super, Device]
Lightning Reflexes
Attack Finesse
Radio Broadcasting [Super, Device]
Radio Hearing [Super, Device]
Rapid Strike [Device]
Power Attack [Device]
Rapid Takedown [Device]
Takedown Attack [Device]
Immunity: Pressure [Device]
[27pp]
Skills (Total)
Acrobatics 7
Balance 7
Bluff 10
Climb 10
Computers 10
Concentration 2
Craft (Battlesuit) 9
Diplomacy 6
Disable Device 10
Disguise 8
Drive 5
Escape Artist 4
Forgery 9
Gather Info. 4
Hide 4
Innuendo 10
Intimidate 8
Jump 10
Knowledge: Metahumans 9
Known Criminals 9
Freedom City 9
Comedy Routines 9
Listen 6
Medicine 11
Move Silent 4
Open Lock 5
Perfrom (Stand-up comedy) 11
Profession (Technician) 2
Science:
Technology 9
Physics 9
Chemistry 9
Forensics 9
Search 9
Sense Motive 2
Sleight of Hand 6
Spot 2
Survival 2
Swim 10
Taunt 12
[20pp]
Superpowers
Super-Intelligence 4
'Jester' Suit
Armour 13
Super-Strength 8 Limit: Device
Blending 6 Limit: Device <nowiki>Insert non-formatted text here</nowiki> Sensory Protection 5 [Device]
Mental Protection 5 [Device]
Super-Senses 5 [Device]
Strike 5 'Hand Buzzers' Limit: Stun Only [Device]
Flight 6 Stunt: Super-Flight [Device]
Illusion 7 Extra: Area [Device]
Datalink 3 [Device]
Comprehend 2 [Device]
Weaknesses Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.
Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.