Mano a Mano:Character CP

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Character CP

Template

Add the CP of the character's Template to the character's total CP.

Build

The character may vary from his template, by having a special "build" according to the following table (these modifiers are applied to the character's Natural Weapon and Armor and Naked modifiers on his character sheet):

CP  Pow Abs Agi Small Builds        Mass

-1  -1  -1  +1  small               less than template range
+1   0  -1  +1  small and powerful  less than template range
+2  -1   0  +1  small and tough     less than template range

CP  Pow Abs Agi Weaker Builds       Mass

-9  -1  -1  -1  feeble              less than template range
-5  -1  -1   0  puny                less than template range
-3   0  -1   0  delicate            within template range
-2  -1   0   0  wimpy               within template range

CP  Pow Abs Agi Typical Builds      Mass

+4   0   0  +1  fast (light)        within template range (less than average)
 0   0   0   0  normal              within template range
-4   0   0  -1  slow (heavy)        within template range (more than average)

CP  Pow Abs Agi Athletic Builds     Mass

+7   0  +1  +1  fast and tough      within template range
+6  +1   0  +1  fast and powerful   within template range
+3   0  +1   0  tough               within template range
+2  +1   0   0  powerful            within template range

CP  Pow Abs Agi Large Builds        Mass

+1  +1  +1  -1  big                 more than template range
+5  +1  +1   0  big and fast        more than template range
+9  +1  +1  +1  big and very fast   more than template range

Abilities

Add the CP of extra Ability levels (General Abilities, Skills and Disabilities) beyond what the Character's Template provides. If a Character has 6 levels of Stealth ability and his Template has 4 Stealth, then he has 2 extra levels of Stealth, which is worth 3 CP. If a character has 3 levels of Nearsighted and their template does not have this disability, then he has 3 extra levels of Nearsighted, which is worth -6 CP. Ability CP

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

Missing Limbs

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

(For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.)