Glorb

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Glorb

  • Class: Fighter
  • Race: Dwarf
  • Alignment: Neutral
  • Level: 1
  • XP: 200
  • XP Bonus: +10%

Stat Block

  • STR: 17 (+1)
  • DEX: 13
  • CON: 15 (+1)
  • INT: 10
  • WIS: 8
  • CHA: 15 (+1)
  • HD: 1+1
  • HP Max: 5
  • HP Current: 5
  • AC:
  • Move:
  • Saving Throw: 14
  • Saving Throw Mods: +2 vs Death and Poison. +4 vs Magic.

Spells / Abilities

  • Combat Fury: Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
  • Cleave: When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
  • Fighting Giants Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.
  • Keen Detection Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).

Weapons / Armour

  • Plate Mail
    • AC: -6
    • Weight: 75
    • Cost: 50g
  • Dwarven Hand Axe
    • Damage: 1d6
    • Weight: 5
    • Cost: 25g
    • Can be used as either a melee or missile weapon.
    • Can be used as a hammer or crowbar.

Equipment

A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.

  • Backpack ?/30
    • Bedroll
    • Waterskin
    • Rations, trail (2 days)
    • Torches (6)


  • Gold: 4
  • Silver: 0
  • Copper: 0
  • Gems: 0
  • Encumbrance: 80lbs
    • Base Movement Rate: 6 feet per turn.

Hirelings and Henchmen

Max of 5 with a loyalty of +1.

  • None

To Hit

THAC Melee Short Medium
10 10 8 9
11 11 9 10
12 12 10 11
13 13 11 12
14 14 12 13
15 15 13 14
16 16 14 15
17 17 15 16
18 18 16 17
19 19 17 18

History

  • Languages Dwarves should be able to speak with gnomes, goblins, orcs, and kobolds.