Glorb
Glorb
- Class: Fighter
- Race: Dwarf
- Alignment: Neutral
- Level: 1
- XP: 200
- XP Bonus: +10%
Stat Block
- STR: 17 (+1)
- DEX: 13
- CON: 15 (+1)
- INT: 10
- WIS: 8
- CHA: 15 (+1)
- HD: 1+1
- HP Max: 5
- HP Current: 5
- AC: -6
- Base Movement Rate: 6 feet per turn.
- Saving Throw: 14
- Saving Throw Mods: +2 vs Death and Poison. +4 vs Magic.
Spells / Abilities
- Combat Fury: Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
- Cleave: When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
- Fighting Giants Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.
- Keen Detection Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).
Weapons / Armour
- Plate Mail
- AC: -6
- Weight: 75
- Cost: 50g
- Dwarven Hand Axe
- Damage: 1d6
- Weight: 5
- Cost: 25g
- Can be used as either a melee or missile weapon.
- Can be used as an Axe, Hammer, or Crowbar.
Equipment
A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.
- Backpack 10/30
- Bedroll
- Waterskin
- Rations, trail (1 day)
- Torches (6)
- Flint and Steel
- Gold: 0
- Silver: 0
- Copper: 0
- Gems: 0
- Encumbrance: 80lbs without Backpack, 90lbs with Backpack.
- Base Movement Rate: 6 feet per turn.
Hirelings and Henchmen
Max of 5 with a loyalty of +1.
- None
To Hit
THAC | Melee | Short | Medium |
---|---|---|---|
10 | 10 | 8 | 9 |
11 | 11 | 9 | 10 |
12 | 12 | 10 | 11 |
13 | 13 | 11 | 12 |
14 | 14 | 12 | 13 |
15 | 15 | 13 | 14 |
16 | 16 | 14 | 15 |
17 | 17 | 15 | 16 |
18 | 18 | 16 | 17 |
19 | 19 | 17 | 18 |
History
- Languages Common and Dwarves should be able to speak with gnomes, goblins, orcs, and kobolds.