Firefly: Hunter's Moon - Main Page

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CREW DATA

Character Files/Meta-Currencies

PC Role Played By Plot Points BDHD Complications
Player
Player
Player
Player
Player

Complications Key

Condition Die Condition Die Condition Die Condition Die
A.

B.

C.

[d_]

[d_]

[d_]

D.

E.

F.

[d_]

[d_]

[d_]

G.

H.

I.

[d_]

[d_]

[d_]

J.

K.

L.

[d_]

[d_]

[d_]

Episode Details

NPCs

Locations

SHIP DATA

Note: BOLDED items are unlocked and available for crew use.

Hunter's Moon: Mayfly Class Long Range Scout

  • || ENGINES [d10] || HULL [d8] || SYSTEMS [d12] ||

Distinctions

Mayfly Class [d8] No one knows why the Alliance built the Mayflys. They were plainly meant to be long range scout ships, capable of system wide runs and long stays in the Black with an insane capacity for studying and interpreting data - and getting that data back home regardless of distance. Though all Mayfly class vessels were ordered decommissioned and destroyed, one will occasionally surface in the backwaters of the Verse. Sometimes even with a crew.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • State of the Art Sensor Array - Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
  • Ship's Mind - The Mayfly's main processing system is the living mind of a Reader in crystal matrix. Spend 1 PP to step up or double Engines, Hull, or System for one roll. Step that die back for the remainder of the scene.


Electronic Warfare [d8] Your ship’s computer systems and transmitters have been modified to jam enemy sensors. Unfortunately, the massive amount of electromagnetic radiation you emit tends to blind your sensors as well

  • Step Back - Roll d4 Instead of d8 for 1 PP'
  • They're Locking On Us! - Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications
  • Blinded By the Light - Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.


Built for Speed [d8] Sometimes, all that matters out in the black is being faster than everyone else.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
  • Full Burn - Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.

Signature Assets

Electromagnetic Shielding [d8] Your systems have been upgraded with advanced shielding and programs designed to keep hackers out and your digital and heat signature in. When power is shut down to minimal safe amounts, it’s nearly impossible to detect your ship from a distance.

Reinforced Armor [d8] Some captains don’t feel safe without a strong hull that can withstand a few dents, dings, and bullets along the way. Hulls may be reinforced with all types of metals and synthetic fibers to avoid weighing the ship down.


DECK PLANS - Hunter's Moon :: Mayfly Class Long Range Scout

METAGAME TOOLS

Threads

Recruitment Thread

OOC Thread

IC Thread

Resources

Online Character Generator Make your own Firefly character.

Orokos Online Dice Roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.

Firefly RPG (PDF) You can play in this game without your own copy of the Firefly RPG, but if you'd like to pick it up, the PDF is available at DriveThruRPG for $19.99 at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).