Firefly: Hunter's Moon - Main Page

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CREW DATA

Character Files/Meta-Currencies

PC Role Played By Plot Points BDHD Complications
Player 1
Player 1
Player 1
Player 1
Player 1
- GM brahnamin 5 -

Complications Key

Condition Die Condition Die Condition Die Condition Die
A.

B.

C.

[d_ ]

[d_ ]

[d_ ]

D.

E.

F.

[d_ ]

[d_ ]

[d_ ]

G.

H.

I.

[d_ ]

[d_ ]

[d_ ]

J.

K.

L.

[d_ ]

[d_ ]

[d_ ]

Episode Details

Scene/Episode Assets

NPCs

Locations

Show Premise

Timeline: Hunter's Moon takes place shortly after the end of the Unification War, before the byword Reaver is even a whispered threat in the inner systems.

Trigger Event: The Raven's Eye, a space station and ship yard in orbit around Highgate in the Blue Sun System is breached by an unknown cluster of ships whose first salvo disables the magnetic docking locks, fusing them in place and preventing any ship in hard dock from easily departing.

Those ships powerful enough to do so blast free of the station, despite the inevitable damage to the station itself or the resultant loss of human life, but with rare exception these ships, themselves damaged in their violent departure, are picked off before they can escape.

One small Mayfly manages to clear the the scene, a cramped and dated survey and salvage craft stolen by a handful of resourceful souls from where it awaits repair in dry dock, not sealed in place by mag clamps. The clunky little ship is surprisingly tough and agile, dodging or shrugging off damage as it flees the system.

It's register lists its designation as the Hunter's Moon.

Opening Scene: Words.

SHIP DATA

Note: BOLDED items are unlocked and available for crew use.


Hunter's Moon: Mayfly Class Long Range Scout

  • || ENGINES [d8] || HULL [d6] || SYSTEMS [d10] ||
DECK PLANS

Distinctions

Mayfly Class [d8] The Mayfly is a survey and salvage vessel favored by the mining conglomerates before the war. It has since been made obsolete by newer and better models with the stabilization that followed Alliance victory, but to smugglers and other types who want to steer clear of the law, the battered little ships are worth their weight in Platinum. Especially when it comes to getting into or out of tight spaces.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • State of the Art Sensor Array - Step back Systems to add a scale die to your dice pool for one Action.
  • Asteroid Dodger - When maneuvering in tight quarters, step back Systems to step up or double Engines.


Smuggler's Delight [d8] Certain ships have been modified to address the needs of “privacyminded” crews.

  • Step Back - Roll d4 Instead of d8 for 1 PP'
  • Hidey Holes: When a Crewmember is trying to conceal cargo, add the ship’s Hull die to the roll.
  • Covert: When making a Sneak roll with the ship, the pilot may spend 1 PP to reroll.


Built for Speed [d8] Sometimes, all that matters out in the black is being faster than everyone else.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
  • Full Burn - Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.

Signature Assets

Electromagnetic Shielding [d8] Your systems have been upgraded with advanced shielding and programs designed to keep hackers out and your digital and heat signature in. When power is shut down to minimal safe amounts, it’s nearly impossible to detect your ship from a distance.

Reinforced Armor [d8] Some captains don’t feel safe without a strong hull that can withstand a few dents, dings, and bullets along the way. Hulls may be reinforced with all types of metals and synthetic fibers to avoid weighing the ship down.

METAGAME TOOLS

Threads

Recruitment Thread

OOC Thread

IC Thread

Resources

Online Character Generator Make your own Firefly character.

Orokos Online Dice Roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.

Firefly RPG (PDF) You can play in this game without your own copy of the Firefly RPG, but if you'd like to pick it up, the PDF is available at DriveThruRPG for $19.99 at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).