Attributes/Skills
ATTRIBUTE
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DIE
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ATTRIBUTE
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DIE
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ATTRIBUTE
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DIE
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Physical
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[d8]
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Mental
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[d10]
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Social
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[d6]
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SKILL
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DIE
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SPECIALTY
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SKILL
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DIE
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SPECIALTY
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Craft
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[d4]
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Drive
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[d6]
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Fight
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[d4]
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Fix
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[d6]
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Fly
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[d6]
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Focus
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[d4]
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Influence
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[d4]
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Know
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[d10]
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Cortex
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Labor
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[d4]
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Move
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[d10]
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Operate
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[d10]
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Computers
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Perform
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[d8]
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Acrobatics
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Shoot
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[d4]
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Sneak
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[d4]
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Survive
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[d4]
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Throw
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[d6]
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Treat
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[d4]
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Trick
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[d6]
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Distinctions/Triggers
Bolded Triggers are active.
Distinction/Trigger
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Description
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Cortex Technician [d8]
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Waves in the black don’t just happen. From world to world, you’ve made sure nobody stops the signal.
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Step Back
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Roll d4 Instead of d8 for 1 PP
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I'm Working Here!
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Spend 1 PP at the beginning of a Timed Action involving communications, data, or computer equipment. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die. If a die comes up as a 1 when rerolled, it may not be rerolled a second time.
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In the Loop
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You may spend Plot Points for anyone with whom you are in direct contact via a communications network.
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Slim [d8]
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There ain’t much meat on your bones.
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Step Back
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Roll d4 Instead of d8 for 1 PP
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Hard Target
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Spend 1 PP to double Move when navigating through a crowd or diving for cover.
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Wiggle Room
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When you hide in a tiny space, you may use Move instead of Sneak to avoid detection.
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Hyperactive [d8]
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You’ve got more energy than a toddler with an espresso lollipop.
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Step Back
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Roll d4 Instead of d8 for 1 PP
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Bounce Off the Walls
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When you try to escape from pursuers or captors in an enclosed space, step up or double Move for the Action.
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Boring Parties
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When you are in a prolonged social situation, such as a fancy party or lengthy business negotiation, step back Social for the scene to get a Big Damn Hero Die equal to your Physical die.
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Signature Assets
Asset Name
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[Die]
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Description
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?
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?
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Background/Bio
Describe Your Character Here