Firefly: Hunter's Moon - Mel
Mel :: Captain
Attributes
- Pysical [d6]
- Mental [d8]
- Social [d10]
Trained Skills
- Fly [d8]
- Focus [d6]
- Influence [d10]
- Know [d6] | Politics [d6]
- Notice [d8]
- Operate [d6]
- Shoot [d8]
- Survive [d10]
- Trick [d8] | Smuggling [d6]
Untrained Skills [d4]
- Craft, Drive, Fight, Labor, Move, Perform, Sneak, Throw, Treat
Distinctions/Triggers
Bolded Triggers are active.
Rancher [d8] -
- Step Back - Roll d4 Instead of d8 for 1 PP
- Lay of the Land - Spend 1 PP to reveal a fact about the natural world you’re standing on—environmental conditions, weather, or animal life—as a d8 Asset.
Shady Business Man [d8] -
- Step Back - Roll d4 Instead of d8 for 1 PP
Ship's Captain [d8] -
- Step Back - Roll d4 Instead of d8 for 1 PP
- Lead the Crew - When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
Signature Assets
Independent Ties [d8] Mel’s time involved in the Independents’ ad hoc government has given him extensive ties with former Independents who served in a variety of position in the resistance to the Alliance—and now find themselves in a variety of other positions in the aftermath of the Unification War.
Sterling Reputation [d8] Mel has a reputation for honesty and generosity among those who know him or know of him. Other smugglers and the like are comfortable doing business with him because they know he will deal with them fairly. People are willing to help him out because they know he’ll help them out in return if they are ever in trouble.
Background/Bio
Describe your character here