Firefly: Hunter's Moon - Maleena

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Maleena :: Ship's Doctor

Attributes

  • Physical [d8]
  • Mental [d10]
  • Social [d6]

Trained Skills

  • Craft [d8]
  • Fix [d6]
  • Fly [d6]
  • Focus [d6]
  • Know [d8] | Criminal Underworld [d6] | Medicine [d6]
  • Operate [d8]
  • Perform [d6]
  • Shoot [d6]
  • Survive [d6]
  • Treat [d10] | Surgery [d6]

Untrained Skills [d4]

  • Drive, Fight, Influence, Labor, Move, Notice, Sneak, Throw, Trick

Distinctions/Triggers

Bolded Triggers are active.


This Ship Is My Home [d8] -

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Home Ship Advantage - When you are defending or securing your ship against boarders, spend 1 PP to reroll any dice that roll 1s. Any dice that come up a 1 again a second time cannot be rerolled again.
  • Hidden Compartments - When hiding goods or passengers or attempting to move about the ship quickly or unseen spend 1 PP to step up or double Move or Sneak.

I Have A Scalpel [d8] -

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Back Alley Trauma Surgeon - When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
  • Natural Healer - Spend 1 PP to step back another character’s medical or injury-based Complication.

Description

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Underground Pass - Spend 1 PP to gain entry to an underworld, punk, or goth club.
  • Piercing Pain - Step back the first physical Complication you take each Episode.

Signature Assets

Asset [ ] Description

Background/Bio

Describe your character here


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