Yrral Rekloh
Yrral Rekloh
Class: Magic User
Race: Human
Alignment: Neutral
Level: 1
XP: 125
XP Bonus: 5%
Stat Block
STR: 7
DEX: 5
CON: 11
INT: 16
WIS: 11
CHA: 10
HD: 1
HP Max: 1
HP Current: 1
AC: 9
Move: 12
Saving Throw: 15
Saving Throw Mods: +2 vs spells
Spells / Abilities
Spell Prepared: Sleep
First Level Spells Known:
- Charm Person
- Detect Magic
- Hold Portal
- Light
- Protection From Chaos
- Read Languages
- Read Magic
- Sleep
Languages Known: Common, Elf, Dwarf, Orc, Slug-Man, Crab-Man, Giant
Weapons / Armour
- Staff (2h 1d6)
Equipment
- Staff, 10lbs
- Goblin dagger, 2lbs
- Hooded Lantern, full, lit
- Backpack, ~10lbs
- Bedroll
- Spellbook
- Flint & Steel
- Small Pouch
- 10 Candles
- Small Pouch
- Chalk, 10 pieces
- Oil, 1 pint
- Rope, 50' Hemp
- 2 days Dried Rations
- 1 Waterskin, empty
- an iron book inscribed with the spell "Project Image," 50lbs
- an iron ring
Gold: 0
Silver: 0
Copper: 0
Gems: 0
Encumbrance: 72 lbs
Hirelings and Henchmen:
- None!
To Hit
Note: Yrral is not proficient with any ranged weapons.
AC (Base)
10: 10
11: 11
12: 12
13: 13
14: 14
15: 15
16: 16
17: 17
18: 18
19: 19
20: 20