Agent Eamon Caldwell
Agent Name: Eamon Caldwell | |||
Profession: Federal Agent | |||
Nationality: American (Irish descent) | |||
Sex (Age): 34 | |||
Education: BA and MA in Criminal Justice from University of Massachusetts, FBI Training |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 11 | 55% | |
Constitution | 11 | 55% | |
Dexterity | 12 | 60% | |
Intelligence | 13 | 65% | Observant |
Power | 13 | 65% | Determined |
Charisma | 12 | 60% |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 11 | 11 |
Willpower (WP) | 13 | 13 |
Sanity (SAN) | 64 | 65 |
Breaking Point (BP) | 52 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Shana Caldwell, Wife | 12 |
Delilah Caldwell, 6 Year Old Daughter | 12 |
Leo Douglas, Frequent FBI Partner | 11 |
Motivations and Mental Disorders[edit]
Motivation: Protecting the American people
Motivation: Following the law whenever possible
Motivation: Solving mysteries
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 80% | First Aid (10%) | Science (0%) | ||
Alertness (20%) | 70% | Forensics (0%) | 50% | Search (20%) | 70% |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | 80% | Surgery (0%) | ||
Artillery (0%) | Law (0%) | 50% | Survival (10%) | ||
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | 60% | Melee Weapons (30%) | Unarmed Combat (40%) | 60% | |
Computer Science (0%) | Military Science (0%): | Dungeon (0%) | |||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 70% | Navigate (10%) | French | 40% | |
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | 50% | |||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | 50% | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 50% | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Kevlar vest (3 armor points) worn under clothes
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
1 IFAK
1/2 of a 2-person shelter shell
Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
Helmet with headlamp
Flashlights (2)
Emergency flotation devices for yourself and your pack
Survival knife
Mylar emergency blanket
Spare clothes
Gas mask with spare filters
Sleeping pad
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Unarmed | 60% | 1d4-1 | |||||
Glock 9mm Pistol | 50% | 15m | 1d10 | 15 |
Personal Details, Work Performance, Special Training and Other Notes[edit]
Eamon Caldwell wanted to be in law enforcement, but he had in mind bigger things than being a beat cop leaving traffic tickets. Federal law enforcement was where he wanted to be and he got there. And with an eye for the details, he did very well and proven himself well. Until that bust happened. Several months of waiting for that opportunity to crack a smuggling ring connected to Russian mobsters. But when the raid came in, the objects in question were... straight. Nothing like the weapons, or drugs that they had been given to understand.
Just strange trinkets and items. It didn't help that the investigation was promptly shut down by superiors. But before Eamon could raise the obvious questions, the powers-that-be preempted him by transferring him assist a strange new NATO group. The edge of curiosity down there in Special Agent Caldwell just couldn't pass it up.