Chronicles of Bullrich and Partners Ltd

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The Chronicles of Bullrich & Partners Ltd. is a Blades in the Dark campaign following the exploits of a daring gang of smugglers in the haunted city of Doskvol.

Starting situation

Your crew is caught up in a perilous (and possibly pro table) situation in the Crow’s Foot district.

Roric, the ward boss who ran the criminal operations in Crow’s Foot, has been killed. People say it was his second-in-command, Lyssa, who did it. She now controls Roric’s impressive gang of cutthroats, who call themselves the Crows. Can Lyssa establish dominance over the district the way Roric did? When Roric died, the peace he had brokered between two enemy gangs fell apart. The Lampblacks and the Red Sashes have once again exploded into open war on the streets. Will their old feud finally be resolved with bloodshed?

Factions

The Lampblacks (Tier II)

The former lamp-lighter guild, turned to crime when their services were replaced by electric lights.

The Red Sashes (Tier II)

Originally an Iruvian school of swordsmanship, expanded into criminal endeavors.

The Crows (Tier II)

An old gang with new leadership. Known for running illegal games of chance and extortion rackets.

The Fog Hounds (Tier I)

A crew of rough smugglers looking for a patron.

Dagger Islands Embassy (Tier I)

A loose confederation of rivalling merchant companies.

Bluecoats (Tier III)

The City Watch of Duskwall, tasked with upholding the law. Known as the meanest gang in the city. Corrupt, violent, and cruel.