Night's Dark Terror
A play-by-post game using the classic adventure, B10 Night's Dark Terror. This uses the Labyrinth Lord retro-clone of the 1981 version of D&D.
Players
Marching Order
Current Maps
Player Characters
Character Name
copy/paste this sheet for your use
- Level X Class
- S X; I X; W X; D X; C X; Ch X
- HP X/X; AC X; AL X
- XP: 5,001 (X needed)
- Money: X gp
- Equipment: list here
- Encumbrance: X lbs — 120’ (40’) movement rate
Special Abilities
- list racial and class specialisms here
Posting Protocol
Dice Rolls: When action or clues take place, state directly in character what your character is doing. I'll make rolls as the DM behind the screen. There will be tons of rolls made, so I won't bother linking dice roller results. If you want to preemptively roll a first attack roll or make a saving throw knowing that one is coming up, feel free to do so. But generally, I'll be handling rolls.
Character Death
PC's will probably die in this adventure. When this happens, choose a new one (by character generation or pregen selection), and the character will be introduced within the adventure as soon as possible, possibly in a harrowing circumstance requiring the party's rescue, assistance, or what have you. I'll also try to keep this area stocked with pregens.
Community Treasure
Treasure:
- pp: 0
- gp: 0
- ep: 0
- sp: 0
- cp: 0
Gems:
- 0
Jewelry:
- 0
Rare or Magic Items:
- none
Other Items:
- iron key (worthless)
Total weight of goods:
Time Tracking/Notes
Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. We begin in the springtime and begin in the town of Kelven.