Coda
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Contents
Coda
- Level: 1
- Goal: Tear the Guild to shreds in revenge.
- Urge: Drive the rulers of kingdoms to madness.
- Sub-Type: Unseen
- Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
- Patron Yozi: Adorjan
- Secondary Yozis: The Ebon Dragon
Facts
- Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
- Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
- Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
- Others:
Attributes
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 14 | 16 | 13 | 13 | 10 | 18 |
Modifier | +1 | +2 | +1 | +1 | +0 | +3 |
Check | 7 | 5 | 8 | 8 | 11 | 3 |
Resources
Total | Free | ||
---|---|---|---|
Essence | 2 | ||
Influence | 2 | 2 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws
Base | Mod | Armor Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | -1 | None | 14 |
Evasion | 15 | -2 | None | 13 |
Spirit | 15 | -2 | None | 13 |
Hit Points
Current 9 | Maximum 9 |
---|---|
Armor
- AC: 1
- Type: Unarmoured
- Shield: None
- Description: Any armour Coda wears is purely for aesthetic effect.
- Saving Throw Penalty:
- Hardiness None
- Evasion None
- Spirit None
Attacks
- Base Attack Bonus: +1
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
All melee | Dexterity | +3 | 1d10+3 |
row 2, cell 1 | row 2, cell 2 | row 2, cell 3 | row 2, cell 4 |
row 3, cell 1 | row 3, cell 2 | row 3, cell 3 | row 3, cell 4 |
row 4, cell 1 | row 4, cell 2 | row 4, cell 3 | row 4, cell 4 |
Words and Divine Gifts
- Words
- Alacrity: Dex improves to 16.
- Deception: Cha improves to 16, 18 if it was already 16.
- Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
- Divine Gifts
- Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
- Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
- Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
- All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
- Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
- Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.