Mort Dakkar

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Mort Dakkar, Ogryn

CHARACTERISTICS

                Base Mod Eq Ttl  CB ==Advances==
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27
Ballistic Skill 20   --  --  20  02 [ ][ ][ ][ ]   Fate          2
Strength        50   --  --  50  05 [ ][ ][ ][ ]   
Toughness       40   --  --  40  04 [ ][ ][ ][ ]   Insanity      0
Agility         20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      35   --  --  35  03 [ ][ ][ ][ ]   67kg   134kg 268kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   2     4     6       12

SKILLS

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
- Tactica Imperialis                [X][ ][ ][ ]
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [X][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ]

TALENTS

Berserk Charge
Blind Fighting
Deadeye Shot
Die Hard
Fierce Loyalty
Resistance: Fear
Sprint
Technical Knock
Unshakeable Faith
Weapon Training(Heavy, Solid Projectile)

TRAITS

Auto-Stabilised
But It Dark in Dere!
Clumsy
Size (Hulking)
Sturdy
Unnatural Characteristic (Strength +2, Unnatural Toughness +2)

SPECIAL

Infiltrator: may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper: +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned: –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

APTITUDES

Ballistic Skill
Weapon Skill
Strength
Toughness
Willpower
Defence
Offence

WARGEAR

Specialist Kit
1 Ripper Gun (Targeter)
5 Frag Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs


NOTES & LOGS

Advances
300 Fierce Loyalty