Bean Wiki
Saying
Attributes
|| Physical d8 || Mental d8 || Social d8 ||
Trained Skills
Fight [d6]
Influence [d10]
Move [d10] | Taking Cover [d6]
Notice [d6]
Operate [d8]
Shoot [d12] | Pistols [d6]
Survive [d6]
Treat [d10] | Trauma [d6]
Untrained Skills
Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick - [d4]
Distinctions
Itinerant Peacekeeper [d8] You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or other need of crowd control or where Martial Law has been declared.
HS: Influence/Move/Shoot
- Step Back: Roll d4 Instead of d8 for 1 PP
- Talk Em Down: Keeping the peace is your first job wherever you go. When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.
Fugitive Retrieval: Sometimes breakers of the peace must be sought out. Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.
Former Field Medic [d8] You scrambled into battle and patched folk up while mortars fell and bullets flew.
HS: Operate/Survive/Treat
- Step Back: Roll d4 Instead of d8 for 1 PP
Head on a Swivel: A battlefield medic has to see everything to get the job done . . . Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.
- Battlefield Triage: You know how to get folk stable til you can see to em. Spend 1 PP to step back another character’s medical or injury related complication.
On the Way to Meet the Buddha [d8] If you should meet the Buddha upon the road, kill him.
HS: Fight/Notice/Shoot
- Step Back: Roll d4 Instead of d8 for 1 PP
Misplaced Nirvana: When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
Walk the Earth: When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.