Coda

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Scourge 3.jpg

Coda

  • Level: 2
  • Goal: Tear the Guild to shreds in revenge.
  • Urge: Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.
  • Sub-Type: Unseen
  • Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
  • Patron Yozi: Adorjan
  • Secondary Yozis: The Ebon Dragon

Facts

  • Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
  • Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
  • Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
  • Others: Skilled infiltrator and master of disguise.

Attributes

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 14 16 13 13 18 18
Modifier +1 +2 +1 +1 +3 +3
Check 7 5 8 8 3 3

Resources

Total Free
Essence 4
Influence 3 3 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws

Base Mod Armor Penalty Final Save
Hardiness 15 -2 None 13
Evasion 15 -3 None 12
Spirit 15 -4 None 11

Hit Points

Current 14 Maximum 14

Armor

  • AC: 1
  • Type: Unarmoured
  • Shield: None
  • Description: Any armour Coda wears is purely for aesthetic effect.
  • Saving Throw Penalty:
    • Hardiness None
    • Evasion None
    • Spirit None

Attacks

  • Base Attack Bonus: +2
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
All melee Charisma +5 1d10+3
row 2, cell 1 row 2, cell 2 row 2, cell 3 row 2, cell 4
row 3, cell 1 row 3, cell 2 row 3, cell 3 row 3, cell 4
row 4, cell 1 row 4, cell 2 row 4, cell 3 row 4, cell 4

Words and Divine Gifts

  • Words
    • Alacrity: Dex improves to 16.
    • Deception: Cha improves to 16, 18 if it was already 16.
    • Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
  • Divine Gifts
    • Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
    • Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
    • Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
    • All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
    • Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
    • Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
    • Effort of the Word (Alacrity): +1 Essence
    • Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.

XP and Dominion Log

Incident XP Gained Dominion Gained
Assault on Paragon 3 2
Dominion Spent Type of Change Fact Generated Specific notes Word(s) Used
2 Plausible, City-Sized Freedom from the Guild The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. Sword