D&D 5E: The Dryad's Dragon - 4

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Sir Kalt Brightstar, Human Paladin 5


Attributes

  • Str: 17 (+3)
  • Dex: 11 (+0)
  • Con: 14 (+2)
  • Int: 10 (+0)
  • Wis: 13 (+1)
  • Cha: 15 (+2)
  • AC: 18
  • HP: 49
  • Alignment: LG
  • Prof: +3
  • Human: Medium, 30' Speed


Features and Traits

  • Sacred Oath (Devotion), Divine Sense, Lay on Hands, Fighting Style (Great Weapon), Spellcasting, Divine Smite, Divine Health, Sacred Oath, Extra Attack
  • Oath of Devotion: Channel Divinity (Sacred Weapon, Turn the Unholy)
  • Proficiencies: All Armor, Shields, Simple Weapons, Martial Weapons, Athletics, Insight, Religion, Medicine, Smith's Tools
  • Languages: Imperial Common, Elven, Outland Common
  • Spellcasting: Save DC = 8 + prof. bonus + CHA mod. Spell Attack = prof. mod + CHA mod.
    • 1st Level x4
    • 2nd Level x2
  • Oath of Devotion Spells:
    • 3rd: Protection from Evil and Good, Sanctuary
    • 5th: Lesser Restoration, Zone of Truth


Weapons

  • +1 Maul (Heavy, Two Handed - +7 attack, 2d6+4 bludgeoning damage)
  • 2 Daggers (Finesse, Light, Thrown (rng 20/60), +6 attack, 1d4+3 piercing damage)


Equipment

  • Plate Mail, Holy Symbol Amulet, Explorer's Pack


Description

Kalt is a tall (6’4”) human with a barrel-chested build. He has black hair pulled back into a tail, and has been growing his beard out since arriving at the Hammerwall. He wears heavy armor, topped by a worn, plain, white, tabard. He carries a large maul carved with skulls.


Backstory

Kalt took his oaths and fell into the work with relish, throwing himself headlong into danger to bring light and justice to all corners of the Empire. As his glory rose, and the influence of the Brightstar family, he started to notice that his station was being used by his family to gain political power and influence with the other nobles.

Kalt’s Oath was tested when one of his uncles convinced the servants of a competing noble into falsely accusing their lord of demonic dealings. Only his divine senses kept Kalt from bringing down the noble, and the guards he fought to get to the man weighed heavily on him.

He tried to turn things around, but he increasingly found his family pressuring him and found his faith tested; duty to family and obeying his Oath warred within him. Shaken to the point of breaking it, Kalt realized that the problem was with the Empire. They didn’t need the Paladin to protect them from evil, they were possibly the evil he should be fighting.

With that realization Kalt simply left. As a form of absolution he left the Empire to go to the Hammerwall and threw himself into fighting evil and defending the just that he found there. He has spent the last several years wandering the wilderness, briefly entering settlements to repair his armor and gather supplies; learning to temper his accent and slowly starting to gain the trust of the Clans.