Kazuma Sakamaki
Kazuma Sakamaki
Surname: Sakamaki Given name: Kazuma
Before becoming a lancer, Kazuma was a sumo wrestler: a yokozuna in the makuuchi division. Surprisingly maintaining his title well into his thirties, the sumo aim looked to be the champion of the sumo league. When it was discovered that he had the aptitude to be a lancer, he found himself charmed by the idea of metal giants clashing and made the decisive decision to retire and begin a new life.
Appearance: Standing at 6'4", Kazuma was already a big man. After the lancer modifications, he's now much leaner, though still retains his size as fat has been replaced with augmented muscle. Kazuma possesses strong, blocky facial features and he wears his hair in a traditional top knot. Naturally broad shouldered, his muscles look more like slabs of armour, his arms and legs rather thick. Despite his intimidating appearance, he has softer, friendly looking eyes and smiles frequently.
Traits
Background: Celebrity/Athelete - Etiquette (Cultural, Class), Martial Arts (Unarmed), Persuasion (charisma, reputation)
- Boisterous
- Large
- Steadfast
Personal Gear
- Extra Rations
- First Aid Medi-Gel
- Wilderness Survival-Kit
Talent Points
- Executioner I
- Backswing Cut (Rank I): Gain cleave with all superheavy or heavy melee weapons. The first time you hit on a turn with a superheavy or heavy melee weapon, you can make a second attack for free against a different target in your reach.
- Grease Monkey I
- Machine Bond (Rank I): You can no longer fail engineering skill checks to stabilize systems, and can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.
- Lancer II
- Momentum (Rank I): When you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy.
- Afterburner Charge (Rank II): When you take the boost action, if you move in a straight line, you can make a ram attack as a free action against a target in reach at the end of your boost with +2 Accuracy.
Licenses
- IPS-N Nelson I
- +4HP, +1 Hull
Hardsuit
Size 1/2 mech
- H -2
- A +5 Invasion: -2
- S -2 Scan: -2
- E -2 Stabilize: -2
- Targeting: +1
- Armor: 0
- HP: 10 Repair Rate: 2
- Evasion: 13 Repair Cap: 8
- EDefense: 8
- Speed: 10
- Sensors: 8
Pilot weapon
- Range 8, Pilot Weapon
- 1d3 kinetic, explosive, or energy damage.
MECH:
GMS Standard Pattern I core
Size 1 mech | |||
H | +1 | ||
A | +0 | ||
S | +0 | ||
E | +0 | ||
Targeting: | +0 | Melee: | +0 |
Ranged: | +0 | ||
Invasion: | 0 | ||
Scan: | +0 | ||
Stabilize: | 0 | ||
Armor: | 0 | ||
HP: | 18 | Repair Rate: | 5 |
Evasion: | 8 | Repair Cap: | 8 |
EDefense: | 8 | Heat Capacity: | 10 |
Speed: | 5 | Cooling Rate: | 5 |
Sensors: | 10 | ||
Storage: | 3 |