To rid the immediate area of threats, make his people safe, and then move on; to where, he does not know.
ATTRIBUTES
Strength:
19 (+4)
2+
Dexterity:
13 (+1)
8+
Constitution:
16 (+2)
5+
Intelligence:
10 (+0)
11+
Wisdom:
8 (-1)
13+
Charisma:
13 (+1)
8+
SAVING THROWS
Hardiness:
11+
Evasion:
14+
Spirit:
14+
RESOURCES
Effort:
2/2
(Committed: Duration 0, Scene 0, Day 0)
Influence:
2/2
(Committed: 0)
Dominion:
0
(Spent: 0)
Wealth:
0
FACTS
Origin:
Raised in the piedmont of the Awras Mountains.
Past Career:
Reluctant assistant to a Curse-Eater by the name of Istvan.
Relationship:
Member of the Red Piss militia.
OFFENSE
Move:
30' (Run)
Base Attack Bonus:
+1
Melee:
Great Sword (Attack +5, Damage 1d10+4)
Ranged:
Bright Republic Pistol (Attack +2, Damage 1d6+1, Range 200 Feet)
Fray Die:
1d8
DEFENSE
Armor Class:
6
Armor:
Light Leather
Immunities:
None.
Hit Points:
10/10
WORDS OF CREATION
Beasts:
Heroes with the Beast Word can speak to animals. Unintelligent beasts will always comply with requests that aren't unnatural to them.
Journeying:
Heroes with the Word of Journeying always know exactly where they are, never lose their way to a known destination, and may treat travel as if it were as restful and nourishing to them as sound sleep and a good meal.
Might:
Strength 19; Lift or break anything that is humanly possible to so handle.