Past Career: Monster Hunter in Service to the Curse-Eaters
Relationship: Aeria Gloris, Special Agent of the Bright Republic
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Score
13
16
16
11
14
12
Modifier
+1
+2
+2
+0
+1
+0
Check
8+
5+
5+
10+
7+
9+
Resources
Total
Free
Effort
2
2
Influence
2
2
Earned per Month
Dominion
0
0
0
Wealth
0
Saving Throws
Base
Mod
Armour Penalty
Final Save
Hardiness
15
-2
13
Evasion
15
-2
13
Spirit
15
-1
14
Hit Points
Current
Maximum
10
10
Armor
AC: 1
Type: Drawing Out the Line
Attacks
Base Attack Bonus: +1
Fray Die: 1d8
Description
Attribute
Attack Bonus
Range
Damage
The World Against You
Wisdom
+3
100 feet
1d10+2
Abilities
Words
Fate
The Godbound is master of their own will. They have an invincible defense against mental influences or mind-reading, and may cause attempts at the latter to return any results they wish.
Drawing Out the Line (lesser) - Constant
Persistence of Being (lesser) - Instant
Someone Else's Name (lesser) - Action
Health
Heroes with the Health Word have an invincible defense against diseases and poisons, and can diagnose them instantly. They may set their Constitution to 16, or to 18 if it’s already 16 or higher.
Flesh Made True (lesser) - Action
Luck
Heroes gifted in the Luck Word may roll 1d20 once a day. At any time during that day, they may replace their own or someone else’s 1d20 roll with the one in reserve. They can only replace a roll once per day.
Blighted Luck (lesser) - Action
The World Against You (lesser) - On Turn
Low Magic
Theotechnology
Apprentice: Apprentices learn no magic, but become skilled in architecture, tinkering, and the crafting of delicate work such as a jeweler or goldsmith might do. Those of the Thousand Gods focus more on learning of the myriad divinities of the land and their specific powers and servants.
Adept: Adept theotechnicians treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labor counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as Godbound can or create arms and armor more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items.
Master: A master theotechnician can fashion up to +2 weapons and armor, and at a cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. This servitor is not sentient, but it will obey the master intelligently.
Archmage: Archmages of the theotechnicians can build +3 weapons and armor and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items.