RhoswynWrenTHRR
Rhoswyn, the Wren, with no family or title[edit]
Sheet[edit]
- Rogue 3
- XP: ~1800
- Alignment: CN
- PC
- Titles/Holdings: none
- Background: Criminal
- Age: 19 (does not know her own birthday or exact age)
Attributes[edit]
- STR 11 (+0)
- DEX 16 (+3)
- CON 10 (+0)
- INT 16 (+3)
- WIS 14 (+2)
- CHA 14 (+2)
Attribute Bumps: +1 cha, +1 int from variant human
Proficiency Bonus: +2
Skills and Feats[edit]
Proficiencies
- Thieves' tools +7
- Deception +4
- Stealth +7
- Sleight of Hand +5
- Investigation +5
- Perception +4
- Acrobatics +5
- Persuasion +4
(Expertise in italics)
Languages:
- Common
- Raider
- Thieves' Cant
Feats
- Dungeon Delver
- Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
- Advantage on saving throws made to avoid or resist traps.
- Resistance to the damage dealt by traps.
- Search for traps while traveling at a normal pace, instead of only at a slow pace.
Combat[edit]
- AC 15
- HP 18
- Hit Dice 3d8
- Movement Rate 30
- Initiative Modifier +3
- Attacks
- Sneak Attack 2d6
- Primary Melee Attack: Rapier +5/1d8+3 piercing
- Secondary Melee Attack: Whip +5/1d4+3 slashing/reach
- Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh
- Primary Ranged Attack: Shortbow +5/1d6+3
Cunning Action: Dash, Disengage, Hide, or use Mage Hand
Advanced Mage Hand:
- Can make spectral hand invisible
- Can stow one object the hand is holding in a container worn or carried by another creature.
- Can retrieve an object in a container worn or carried by another creature.
- Can use thieves’ tools to pick locks and disarm traps at range.
- Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
- Can control the hand as a Cunning Action
Saves:
- STR +0
- DEX +5
- CON +0
- INT +5
- WIS +2
- CHA +2
Spells[edit]
Spells Known Spell Descriptions
- Cantrips: Mage Hand, Message,Booming Blade
- Level 1: Tasha's Hideous Laughter, Silent Image, Shield
- Level 2:
- Level 3:
- Level 4:
Spell Slots 2 L1
Spell Save DC 13 (8 + Caster Mod 3 + Prof Bonus 2)
Equipment[edit]
Weapons
- Rapier
- Shortbow (w/20 arrows)
- 2 daggers
- Whip
Armor
- Studded Leather
Magic Items
- Hat Of Disguise
- Bag of Holding
Other Equipment
- Thieves' Tools
- backpack
- crowbar
- hammer
- 10 pitons
- 10 torches
- tinderbox
- 10 days of rations
- waterskin
- 50 feet of hempen rope
- 11 GP
RP hooks[edit]
- Motivation: Finding a crew she can run with and trust.
- Weakness: Greed. Not so much for the sake of the shiny things, as always wanting to get enough gold that she doesn't have to worry about making a living... and maybe to have the power to never have to worry about anything...