Dwellers in Dark Dungeons
A Campaign Run by thirdkingdom to Playtest New Rules
Player Characters
- Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage
- Jacques, Thief 1, 7/7 HP, AC 12, Init 0, longsword +4 for 1d8+2, longbow +1 for 1d8+2
- Konrad, Fighter 1, 2/2 HP, AC 17, Init +2, Battle Axe +3 for 1d8+3, Shortbow +3 for 1d6+1
- Mishka, Fighter 1, 13/13 HP, AC 5, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1
- Everiat Grim, Thief 1, 5/5 HP, AC 12, Init +0, Handaxe +2 to hit for 1d6 melee and thrown
- Cyr, Fighter 1 | 3/7 HP | AC 7 | Init +2 | Longbow +3, 1d8+2 damage | Long sword +2, 1d8+2 damage
- Malgrim, Cleric 1, 5/5 HP, AC 14, Init 0, Longsword +1, 1d8+1, Light Crossbow +1 1d6
- Dwellers Blank Character Sheet
Maps
Encumbrance and Movement / Treasure
Character | Readied Items |
Limits | Packed Items |
Limits | Movement | Treasure |
---|---|---|---|---|---|---|
Jacques | 5 | 4 / 8 / 11 / 14 | 10 | 8 / 16 / 22 / 28 | 90' | |
Konrad | 6 | 4 / 8 / 11 / 14 | 7 | 8 / 16 / 22 /28 | 90' | |
Mishka | 11 | 4 / 8 / 11 / 14 | 18+1 | 8 / 17 / 23 / 29 | 60' | 3 polished quartzes (10 gp each) |
Everiat | 5 | 2 / 5 / 8 / 11 | 11 | 6 / 11 / 17 / 23 | 90' | |
Cyr | 9 | 3 / 7 / 10 / 13 | 12 | 7 / 14 / 20 / 26 | 60' | |
Malgrim | 6 | 2 / 5 / 8 / 11 | 8 | 5 / 10 / 16 / 22 | 60' |
When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.
House Rules
- A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.