Raddi Thiddex
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Raddi Thiddex
Basics
- Species: Human
- Career: Ace
- Career Spec: Hotshot
- Non-Career Spec: Saboteur
Stats
Characteristics
- Braun 2
- Agility 3
- Intellect 2
- Cunning 3
- Willpower 2
- Presence 3
Attributes
- Wound 12
- Strain 15
- Soak 4
- Defense
- Ranged 0
- Melee 0
Skills
Career Skills
- Astrogation
- Cool
- Coordination
- Mechanics
- Perception
- Piloting - Planetary
- Piloting - Space
- Skulduggery
- Stealth
- Gunnery
- Ranged Light
Trained General Skills
- Astrogation 1 Proficiency 1 Ability
- Cool 2 Proficiency 1 Ability
- Coordination 1 Proficiency 2 Ability
- Leadership 1 Proficiency 2 Ability
- Perception 1 Proficiency 2 Ability
- Piloting - Space 3 Proficiency & Remove 1 Setback
- Skulduggery 2 Proficiency 1 Ability
- Stealth 1 Proficiency 2 Ability
Trained Combat Skills
- Gunnery 3 Proficiency
- Ranged - Light 1 Proficiency 2 Ability
Trained Knowledge
- Warfare 1 Proficiency 1 Ability
Background
Motivations
- Belief
- Order
Duty
- Placard Hunter 5
Background
- Beginnings: Comfortable Beneficiaries
- Attitude Towards Force: Ancient Religion
- Reason for Adventure: Accidental Rebel
Gifts
- One
- Persuasion
- roll Charisma + Subterfuge
- if successful, reduces social difficulties by one for the scene
- Mercy
- spend one Gnosis
- all damage is bashing
- Razor Claws
- Spend one Rage and a full turn
- Add one die of damage to claw attacks
- Mother’s Touch
- Inspiration
- Spend one Gnosis
- All comrades receive one automatic success on Willpower rolls for the scene
- Persuasion
- Two
- Luna’s Armor
- Spend one Gnosis and one full turn
- Roll Stamina+Survival, difficulty 7
- one success adds one to soak
- successes can be used to soak silver
- Staredown
- one target per turn
- Charisma + Intimidation, difficulty 5+Rank
- flees for one turn per success
- spend Willpower to resist the effects for a turn
- score five or more successes makes them flee for the scene
- Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
- Sense Silver
- roll Perception + Primal Urge, difficulty 7
- success lets you detect presence of any nearby silver
- three successes lets you pinpoint the exact location
- Calm
- spend one Gnosis
- roll Charisma + Empathy, difficulty of target's Willpower
- each success removes a Rage point
- if target doesn't have Rage then cancels rage
- Luna’s Armor
- Three
- Dazzle
- roll Charisma + Empathy
- difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
- success makes the target sit there and contemplate Gaia's love quietly
- attacking the target will disrupt the contemplating
- Silver Claws
- roll Gnosis, difficulty 7
- Unsoakable agg damage to werebeasts for scene or until ended by character
- gain one temporary Rage a turn
- once Rage exceeds Willpower, check for frenzy
- noncombat difficulties increase by one
- Spirit Friend
- roll Charisma + Empathy, difficulty 7
- every success adds a die to any pool for interactions with spirits for the scene
- Dazzle
Rites
Other Attributes
- Rage ******* (7)
- Gnosis ****** (6)
- Willpower ******* (7)
Renown
- Glory****** (8 temp)
- Honor*** (4 temp)
- Wisdom*