Trimoon
TRIMOONER CAREER TABLES
× | Survival | Advancement |
---|---|---|
Aslan | End 6+ | Soc/Terr 7+ |
Human | End 5+ | Soc 6+ |
Jekyl | Int 6+ | Cha 6+ |
× | Cash | Other Benefit |
---|---|---|
1 | None | Contact |
2 | None | Pistol (slug or laser (Aslan)) |
3 | 1000 | Vehicle |
4 | 2000 | Small farm or shop |
5 | 5000 | Farm or shop |
6 | 10000 | Lodge membership^ |
7 | 20000 | Estate |
^ Aslan: Hunt Initiation, Human: Promethean Lodge. Jekyl: Dog Star Cult
× | Personal | Service | Advanced (Edu 8+) |
---|---|---|---|
1 | Str | Survival | Advocate |
2 | Edu | Recon | Medic |
3 | Combat (blade) | Steward | Engineering (electronics) |
4 | Guns (pistol)^^ | Animals (any) | Mechanics |
5 | Mechanics | Drive (any TL4) | Life sciences (any) |
6 | Streetwise | Streetwise | JOAT
|
^^ laser[Aslan] or slug [non-Aslan]
× | Aslan | Human | Jekyl |
---|---|---|---|
1 | Str | Animals (agriculture) | Streetwise |
2 | Animals (warliz) | Animals (draft liz) | Broker |
3 | Combat (blade) | Survival | Engineering (electronics) |
4 | Guns (laser pistol)* | Notice | Stealth |
5 | Survival | Mechanics | Notice |
6 | Carouse | Streetwise | Guns (slug pistol)
|
Rank | Aslan | Skill or Benefit | Human | Skill or Benefit | Jekyl | Skill or Benefit |
---|---|---|---|---|---|---|
0 | Cub | Lad | ||||
1 | Scout | Survival 1 | Farmer | Animals (agriculture) 1 | Streetwise 1 | |
2 | ||||||
3 | Warrior | Guns (any) 1 or Melee (blade) 1 | Deception 1 | |||
4 | Reeve | Admin 1 | ||||
5 | Judge | Advocate 1 | ||||
6 | Baron | +2 Soc and Territory | Tribune | Advocate 1 |
MISHAPS and EVENTS
If you suffer a mishap you can continue in your career, as with the Drifter table for Mongtrav RAW.
1d6 | Mishap
|
---|---|
1 | Injured |
2 | Convicted either fairly or unfairly of a crime. Lose a benefit from this career. Roll Advocate 8+ or also lose 2 SOC (does not affect Jekyls) |
3 | Raid! You are caught up in an armed raid or invasion. Roll Recon 8+ or you are injured. |
4 | Disaster-you experience a meteor fall, volcanic cloud or dino swarm. Gain Survival 1 |
5 | Baron's Displeasure. Gain a powerful Aslan Enemy |
6 | Displaced. Flee from bandits, rival gangsters or an enemy army. |
1d6 | Mishap
|
---|---|
2 | Disaster! Roll on mishap table but you are not ejected from the career |
3 | Challenging times. Roll Survival or Streetwise 8+ to tackle an imminent threat (drought, volcanic cloud , gang war, etc.). If you succeed gain +2 to your next Advancement roll. Fail and you take a -2 penalty to your next Survival roll |
4 | Pressed into service. Gain Athletics 0, Guns 0, Melee 0. Roll Recon 8+ or you are injured. |
5 | Your labours bear fruit. Gain +1 DM to any one Benefit roll. |
6 | You are recognised as having promise in a particular field and offered advanced training. Increase any existing skill by 1. |
7 | Life Event. Roll on life events table. |
8 | You are challenged to a duel. Accept and roll 8+ on any Melee or Guns skill or roll for Injury. Decline and gain a sneering Enemy |
9 | You need to undertake an arduous journey. Roll Drive (any), Mechanics or Survival 8+ and increase that skill by 1. |
10 | You become a spokesperson or member of the Aslan Diet. Gain +2 Soc , one level of Advocate, Persuade or Carouse 8+ but also a Rival and an Enemy |
11 | You gain favour with a powerful Aslan baron. Gain +4 DM to your next Advancement roll |
12 | You are automatically promoted. |