Character sheet
Name: Naric |
Title: |
Class: Elf |
Level: 3 |
Hit Points: 10 |
Armor Class: 5
|
Alignment: Neutral |
XP: 8,125 |
Sex: Male |
Age: 172 |
Height: 5'5" |
Weight: 100 lbs
|
STR 9 |
To Hit: 0 |
To Dam: 0 |
Open Doors: 0
|
DEX 14 |
AC Mod: -1 |
Initiative: +1 |
Missile Adj: +1
|
CON 13 |
HP Adj: +1 |
|
|
INT 16 |
Add Langs: 2 |
Able to read and write |
|
WIS 11 |
Save vs. Magic: 0 |
|
|
CHR 8 |
Reaction Adj: +1 |
Retainers: 3 |
Retainer Morale: 6
|
Breath Attacks |
Poison or Death |
Petrify or Paralyze |
Wands |
Spells or Spell-like Devices
|
15 |
12 |
13 |
13 |
15
|
To Hit AC:
|
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0
|
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18
|
Other Abilities: Infravision 60', Detect Hidden/Secret Doors 1-2(d6)
|
Languages: Imperial, Elvish, Shou, Old Ektau, Eirengarder
|
Background: Laborer (Sailor)
|
Skills: 4 Skill points + 1 Class + 1 General
|
Hyper Aware, Elven Senses: +1 to find secret doors or hear noises
|
Swashbuckler, Lightfoot: +1 AC if wearing Leather or worse
|
Swashbuckler, Duelist: Dex instead of Str for one handed melee weapons
|
Survivalist, Hunter: Automatically succeeds on Foraging roll
|
Riding: Can make melee or ranged attacks from horseback
|
Mage, Familiar: Raven (black with iridescent green hue in bright light) named "Gael" (Elvish for "Glimmer").
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
|
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Level 1: Charm Person, Magic Missile, and Read Magic
|
Level 2: Invisibility, Mirror Image
|
Gear |
Cost |
Weight |
Notes
|
Readied:
|
Ring of Protection +1 |
- |
- |
AC -1
|
Banded Mail |
85 |
35 |
AC 4
|
Shield |
10 |
10 |
AC -1
|
Scimitar |
15 |
4 |
1d8 damage
|
Sling |
2 |
- |
1d4 damage
|
Sling Stones (10) |
- |
5 |
|
Holy Symbol (Wooden) (6) |
6 |
- |
|
Stowed:
|
Backpack |
2 |
2 |
|
Bedroll |
0.1 |
5 |
|
Candles (10) |
0.1 |
0 |
|
Case (Scroll) |
1 |
0.5 |
|
Flint and steel |
2 |
0 |
|
Grappling hook |
1 |
4 |
|
Total: |
158.7 |
76 lbs |
|
PP: 0
|
GP: 1
|
EP: 0
|
SP: 3
|
CP: 0
|
Character Background
Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.
Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.
When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.