Christoph Tierny

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For the campaign Nova Sparta

Burning Empires: Nova Sparta

Christoph Tierny

Christoph 1.jpg

Lifepaths

		       Years	Res	Circles	Stat +	Skill  General	Traits
Born to Fire		9	1	1			3	1
Setting Jump		1						
Foundation Student	8	1	1	M,P	8		1
Psychologist		6	1	1	M/P	7		2
Setting Jump		1						
Commentariat		5	2	1	M/P	6		1
Merchant		6	3	1		5		
Magnate                 8	3	2	-	6	1	2
Chief Exec		6	3	2	M/P	3	2	1
Chief Exec		6	3	2	M/P	3	2	1
                    -------------------------------------------------------
 		       56	17	11  +5 M,+1 P	38	8	9

Stats

Will		6
Perception	6
Agility		3
Speed		3
Power		2
Forte		4
		
Steel		7
		
Wounds		
Mortal		9
Superficial	3
Injured		5
Maimed		7

Skills

		       Pts	Stat	Total
Advanced Math		1	3	3
Bargaining		1	3	3
Commodities-Wise	1	3	3
Competition-Wise	1	3	3
Composition		1	3	3
Conspicuous		1	3	3
Dissent-Wise		1	3	3
Goods-Wise		1	3	3
History		        1	3	3
Inconspicuous		1	3	3
Journalism		1	3	3
Magnate-Wise		2	3	4
Persuasion		2	3	4
Propaganda		4	3	6
Psychohistory		1	3	3
Psychologist-Wise       1	3	3
Psychology		4	3	6
Research		4	3	6
Rhetoric		4	3	6
Services-Wise		1	3	3
Tariff-Wise		1	3	3
Trade-Wise		1	3	3
Traveler-Wise		1	3	3
Treaty-Wise		1	3	3
Administration		1	3	3
Current Events-Wise	1	3	3
Command		        1	3	3
Cult-Wise		1	3	3
Finance		        4	3	6

Circles

Circles	
Born on the Wheel +1	1	
Merchant League		3
Shazney (Kerrn)		2	
Planetwide Rep		3	
Psychologist +1d	2	
CAO (Complicated)	1	
Montemorency		2	
Illegal Music		1	
			
Circles		3	
			
Resources		16	
			
Gear			
	Ship: Civilian Intergalactic Hammer, “Burning Spear”.		
			
			
Circles
----------------------------------------------------------------------------			
Born on the Wheel	Relationship with others born on the wheel.	
Merchant League		Christoph is the head of a major division in the League, heading 	
		        up HR and IT – infrastructure cost centers. As part of HR, he works	
		        with the militia.	
Shazney                 Kerrn chauffeur.
Planetwide Rep		Christoph's Merchant League position gives him a planet wide reputation.	
Psychologist		Christoph identifies heavily with his background as a Psychologist, and	
		        maintains contacts there.	
CAO   		        The CAO was his mentor, and brought him into business.	
Montemorency		Montemorency is his second in the Merchant League.	
Illegal Music		Christoph is a big fan of the illegal music clubs.	

Beliefs, Traits and Instincts

Traits
---------------------------------------------
Born on the Wheel
Bright Mark
Psych Code
Causist
Affinity for Business
Merchant Fleet Captain
Fearless
Hard-Nosed
Human
Paranoid
Technical

Beliefs
---------------------------------------------
Religion is B.S.
Virtuous Circles
I know best.

Instincts
---------------------------------------------
Get the facts.
Scan everybody.
Fry Their Brains (with Psychology!).

Montmorency

Montemorency 1.jpg

Lifepaths

		      Years	Res	Circles	Stat +	Skill	General	Traits
Born to the League     10	2	1	0	          4	2
Setting Jump		1						
Foundation Student	7	1	1	M,P	8		1
Setting Jump		2						
Companion		8	1	1	M  	7		2
Ravilar		        5	2	1	M  	5		1
Setting Jump		1						
Agent		        6	2	1	M/P	8		1
Advocate		6	2	1	M  	6		1
              ----------------------------------------------------------------
		       46	10	6	+5M,+1P	34	  4	8

Stats

Will		5
Perception	6
Agility		4
Speed		3
Power		2
Forte		4
		
Steel		6
		
Wounds	
------------------	
Mortal		9
Superficial	3
Injured		5
Maimed		7

Skills

		       Pts	Stat	Total
Advanced Math		1	3	3
Astronomy		1	3	3
Blackmail-Wise		1	3	3
Bribe-Wise		1	3	3
Composition		1	3	3
Doctrine		1	3	3
Etiquette		1	2	2
Extortion		3	2	4
Frame-Wise		1	3	3
History		        1	3	3
Intimidation		1	2	2
Investigative Logic	3	2	4
League Court-Wise	2	3	4
League Law		2	3	4
Obscure History		1	3	3
Persuasion		3	2	4
Propaganda		2	2	3
Psychologist-Wise	1	3	3
Research		2	3	4
Rhetoric		2	2	3
Security Rigging	1	3	3
Signals		        1	3	3
Theremin		1	2	2
Bureaucracy		1	2	2
Close Combat		3	2	4

Circles

Circles
-----------------------------	
Christoph		2
Merchant League		3
Illegal Music		1
		
		
Circles		2
		
Resources       8
		
Gear
----------------------------		
Gun:  Stet + Concealable + Superior

Beliefs, Traits, and Instincts

Traits
---------------------------------
Capitalist at Heart
Bright Mark
Ear for Voices
Cold-blooded
Cog in the Machine
Charismatic
Clinical

Beliefs
---------------------------------
Everybody has dirty secrets.
Stay loyal to my employer and I
    will be protected
Stay in the background and you
     won't be hurt.

Instincts
---------------------------------
Watch the exits.
Be one step ahead of your boss.
Double-check facts.

Shazney

Lifepaths

		Years	Res	Circles	Stat +	Skill	General	Traits
Born Kahlekesh	6	1	1		2	3	2
Solzjah		4	1	0	P	3		2
Ahnveel		3	0	0	2P	4		1
Sayerat		3	1	0	P	5		1
Shayatet	3	1	0	M/P	5		1
Setting Change	2						
Murk		4	1	2	P	6		2
           ------------------------------------------------------						
		25	5	3	1M,6P	25	3	9

Stats

Stats
-----------------
Will		3
Perception	4
Agility		6
Speed		4
Power		7
Forte		7
		
Steel		7
		
Wounds
------------------	
Mortal		13
Superficial	4
Injured		7
Maimed		10

Skills

		        Pts	Stat	Total
Anvil-Wise		1	2	2
Assault Weapons		2	3	4
Bargaining		1	1	1
Close Combat		3	2	4
Conflict-Wise		1	2	2
Explosives		1	2	2
Field Dressing		1	2	2
Human-Wise		1	2	2
Infiltration		2	2	3
Intimidation		1	1	1
Mercenary-Wise		1	2	2
Observation		3	2	4
Physical Training	1	2	2
Recon		        1	2	2
Security Rigging	1	2	2
Soldiering		1	1	1
Squad Support Weapons	2	3	4
Zero G		        1	2	2
Pilot		        1	2	2
Drive		        2	2	3

Circles and Gear

Circles
-----------------	
Tierny		2
Solzjah		1
Winter Wolves   1
			
Circles		1
		
Resources	1
		
Gear
-----------------		
	Grav Sled	
	CEBW	
	Fusor	
	Anvil Armor (ACT 3)	

Beliefs, Traits, and Instincts


Traits
-------------------------------
Cryptic
I, Solzjah
Anvil Trained
Quiet
Krav Magah Trained
No Nonsense
Bioengineered
Kerrn Accent
Massive Stature
Not Easy Being Green
Super IgE
FUGAZI
Seen It All

Beliefs
-------------------------------
I must rely on myself.
I  must be true to my word.
Next time don't retreat.

Instincts
-------------------------------
Watch the side action.
Step in front when it hits.
Watch the other cars.