Frank Wright
Fiction
Game Mechanics
Frank Wright
- Human Male, 32 years old
- Neutral Good
- Size: Medium (73 inches tall, 195 lbs) Dark hair, hazel eyes
- Speed: 30
- 4th Level Rogue, Mastermind Archetype
Languages
- English
- German
- French
- "Drop In" Common
- MilSpeak (Theive's Cant for the modern adventurer)
Stats
- Str: 12 +1
- Int: 13 +1
- Wis: 14 +2
- Dex: 16 +3
- Con: 14 +2
- Cha: 14 +2
Hit Points: 40 (Hit Dice: d8 + Con modifier)
Prof Bonus: +2
Sneak Attack: 2d6
Racial Modifiers: (+1 all stats, already done)
Skills
- Insight
- Investigation
- Persuasion
- Stealth
Features:
- Expertise (Double proficiency bonus for 2 chosen skills)
- Persuasion
- Stealth
- Sneak Attack (+2d6)
- MilSpeak as Thieve's Cant
- Cunning Action (Extra of Dash, Disengage, or Hide action)
- Roguish Archetype (Mastermind)
- Ability Score Improvement (Increase Dex by 2)
Mastermind:
- Prof: Disguise Kit, Forgery Kit, One Gaming Set.
- +2 Languages ("Drop In" Common, French)
- Mimic speech of someone listened to for 1+ minutes.
- Pass as native speaker if I know the language
- Master of Tactics: Use Help action as bonus action.
- Within 30 feet and friend can see or hear him.
Equipment
Normal Wear:
- Business causal, impact resistant dark glasses
- Short ankle tan leather boots, VIBRAM lug soles
- Undercover ballistic resistant vest
- SIG P320 9mm, 2 spare mags
- Lightweight jacket
- Various bits of survival gear (paracord, lighter, knife)
- Encrypted Cell phone
Tactical Wear:
- Armored vest with pouches
- Maggie (MP5SD, multiple mags)
- GPS, waterpack, maglight, armored gloves, kevlar helmet
- Stun grenades
- NVGs
Recon Gear:
- Tan BDUs, full boots, gear
- Guido (Long Range Rifle SAKO TRG 338 LM, 10x24 42mm scope)
Vehicle:
- Panel van, shaded windows
Cash:
- 100 Obols