Alessia Shadowswift
Alessia Shadowswift
Sheet
- Rogue 5
- XP: 6500
- Alignment: CN
- PC
- Titles/Holdings: none
- Background: Criminal
- Age: 22
Attributes
- STR 8 (-1)
- DEX 16 (+3)
- CON 10 (+0)
- INT 16 (+3)
- WIS 12 (+1)
- CHA 13 (+1)
Attribute Bumps: +2 dex, +1 int from feral tiefling
Proficiency Bonus: +3
Skills and Feats
Proficiencies
- Thieves' tools +9
- Deception +4
- Stealth +9
- Sleight of Hand +6
- Investigation +6
- Perception +4
- Acrobatics +6
- Persuasion +4
(Expertise in italics)
Languages:
- Common
Feats
- Dungeon Delver
- Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
- Advantage on saving throws made to avoid or resist traps.
- Resistance to the damage dealt by traps.
- Search for traps while traveling at a normal pace, instead of only at a slow pace.
Combat
- AC 15
- HP 28
- Hit Dice 5d8
- Movement Rate 30
- Initiative Modifier +3
- Attacks
- Sneak Attack 3d6
- Primary Melee Attack: Rapier +5/1d8+3 piercing
- Secondary Melee Attack: Whip +5/1d4+3 slashing/reach
- Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashing
- Primary Ranged Attack: Shortbow +5/1d6+3
Cunning Action: Dash, Disengage, Hide, or use Mage Hand
Advanced Mage Hand:
- Can make spectral hand invisible
- Can stow one object the hand is holding in a container worn or carried by another creature.
- Can retrieve an object in a container worn or carried by another creature.
- Can use thieves’ tools to pick locks and disarm traps at range.
- Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
- Can control the hand as a Cunning Action
Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Saves:
- STR -1
- DEX +6
- CON +0
- INT +6
- WIS +1
- CHA +1
Spells
Spells Known Spell Descriptions
- Cantrips: Mage Hand,Message,Booming Blade
- Level 1: Tasha's Hideous Laughter, Silent Image, Shield, Tenser's Floating Disk
- Level 2:
- Level 3:
- Level 4:
Spell Slots 3 L1
Spell Save DC 14 (8 + Caster Mod 3 + Prof Bonus 3)
Equipment
Weapons
- Rapier
- Shortbow (w/20 arrows)
- 2 daggers
- Whip
Armor
- Studded Leather
Magic Items
- Hat Of Disguise
- Bag of Holding
Other Equipment
- Thieves' Tools
- backpack
- crowbar
- hammer
- 10 pitons
- 10 torches
- tinderbox
- 10 days of rations
- waterskin
- 50 feet of hempen rope
- 11 GP
RP hooks
- Motivation: Finding a crew she can run with and trust.
- Weakness: Greed. Not so much for the sake of the shiny things, as always wanting to get enough gold that she doesn't have to worry about making a living... and maybe to have the power to never have to worry about anything...