Red Markets Get Rich or Die Trying: Hotay
Get Rich or Die Trying, A Red Markets Campaign Main Page
TAKER INFO
Taker Name: Hotay
Crew: Peace, Love, and Undertaking
Spots:
- Weak - Impertinently Curious
- Soft - Quixotic ("foolishly impractical pursuit of ideals, typically marked by rash and lofty romanticism")
- Tough - Scavenger
- +Salvage, Salvage Everywhere... - Start game with 20 bounty.
- -...Not a Screw That Fits. - Permanently at -1 Refresh.
POTENTIAL AND SKILLS
- Assign 5 points between your six Potentials: STR, SPD, ADP, INT, CHA, WIL
- Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.
STR 1
(Haul: 0/1)
- Unarmed
- Melee 1
- Resistance
SPD 1
- Shoot 1
- Stealth
- Athletics 1
ADP 2
(Refresh: 1/1)
- Awareness 2
- Self-Control 2
- Scavenging 2
- Drive
- Criminality
INT 3
- Foresight
- Research
- Mechanics 3
- First Aid
- Profession: Computer Science 2
- Profession: Drone Engineer 3
CHA 2
- Networking 1
- Persuasion
- Sensitivity
- Deception
- Intimidation
- Leadership
WIL 2
(Will remaining: 2/2)
Pro. Dev. Costs:
- +1 Potential = 10 bounty
- Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.
DEPENDENTS
"The Back Office Duo"
Two lazy but good-hearted techs at the observatory who have been frozen out of mainstream projects by a particularly vicious round of office politics.
- Nick Barber [_][_][_]
- Anthony Shepherd [_][_][_]
REFERENCES
- Number of References equal to CHA. [_][_][_]
- Number of References equal to CHA. [_][_][_]
THREATS
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
-/ = Stun
X = Kill
HUMANITY-
Detachment-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Stress-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Trauma-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage
GEAR
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Handgun
- Upkeep 2
- Charges - 10
- Effect - Kill Damage
- Qualities - Charged (charges can be spent to aid a test), Hungry (2 charges used for every 1 spent), Loud, Short-range
- Upgrades -
Knife
- Upkeep 1
- Charges - 10
- Effect - Kill damage
- Qualities - Manpower (Spend Rations to buy a roll), Melee, Wear-and-Tear (one charge used on every success)
- Upgrades -
Ubiq Specs
- Upkeep 2
- Charges - 10
- Effect - AR glasses with wide capabilities including: voice, video, recording, media, and specialized apps.
- Qualities - Capped (one charge spent per use), Hungry (two charges spent per one used), Memory (max charges reduce by 1 per app installed)
- Upgrades - Dead Eyes Hack (+2 Shooting per use), Apophenia Overlay (+2 Scavenging per use), Triggerguard (+2 Self-Control per use)
Roxie the Dron-key
- Upkeep 5
- Charges - 10
- Effect - Dron-keys are quadrupedal robots that can follow Takers autonomously or be piloted remotely. Dron-keys use Profession: Drones for all skill checks. Dron-keys can carry up to 4 Haul of cargo.
- Qualities - Autonomous, Charged, Specialized
- Upgrades - Autocomplete Algorithm (Dron-key action not tied to operator's initiative; acts on operator's free action for the round), Armored (Dron-key immune to Stun damage and all Kill costs a single charge to negate), Stealth Servos (Buys off loud quality), PA System (Dron-key equipped with speakers capable of broadcasting loud sound of operator's choosing), Surveillance Suite (+2 Awareness and Foresight when piloted remotely), Weapon’s Platform (equipped with a capped Shotgun, can be used while piloted remotely. Check Profession: Drones to attack)
UPKEEP
Sustenance
- Survival = 1
- Rent = 1
- Dependents = 2
Maintenance
- Equipment = 10
- Purchase = Ignore unless using Bust rule: NBNB
- Pro. Dev. = Ignore unless using Bust rule: NBNB
Incidentals
Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.
- Health
- Humanity
- Favors
Break Point = Sustenance total
Projected Earnings = Ignore unless using Bust rule: NBNB
RETIREMENT MILESTONES
- First Milestone (Savings: 0)
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)
BOUNTY BANK
1 bounty (Hotay's own ID)