Brahnamins Characters - Jaala
Jaala :: Sea Gnome Storm Priest
"Between what is and what is not, the gods whisper."
Attributes
Agility Intellect Might Presence Vitality Wits
Trained Skills
Untrained Skills
| Bluff | Craft | Diplomacy | Endurance | Intimidation | Nature |
| Performance | Ranged | Thievery | Unarmed |
Distinctions
Sea Gnome [Heritage, Gnome]: You are an agile native of the coasts and the shallows. Wind in your hair and salt between your toes is your natural state.
- Trickster's Cunning: Effect: When you use your natural connection to deception and illusion, spend 1 PP to create an appropriate asset.
[Highlighted Skills: Magic/Stealth/Streetwise]
[Highlighted Attributes: Agility/Vitality]
Speaker of Storms [Expertise, Priest]: The eye of the storm is in your silence, its howl in your shout. Your words have the power to cause the elements to move.
- Domain Focus [Storms]: Effect: Choose a divine domain. Step up or double your skill die when using spells or rituals from this domain, but step it back when doing so from other domains.
[Highlighted Skills: Healing/Insight/Melee]
[Highlighted Attributes: Might/Wits]
Far Traveler [History, Mariner]: The sea has carried you to many lands. You have seen the last seeds of the Ravaged Jungle, beheld the floating market of the Fisher House upon Treacher's Deep, you have looked into the eyes of the dying elves and seen their fear.
- Rigger: Effect: When you're working with rope, canvas, or pulleys, double your skill die. Remove the highest rolling die and add three dice together for the result.
[Highlighted Skills: Athletics/Lore/Perception]
[Highlighted Attributes: Vitality/Wits]
Signature Assets
Sword of the Sundered Seas Forged in the heartfires under Bar Kesh by a Dwarven master of Moradin's temple, this simple cutlass doesn't look like much, but it is perfectly balanced and can never be lost. If dropped it will return to its wielder's hand by wave or by wind.
Tiny Treasures and Needful Things You always have some small bit of something on you from some far off land, from baubles to useful necessities.
Milestones
Gain 1 XP when . . .
- . . . one of your tricks is successful.
- . . . your actions promote fear or awe of the Trickster.
- . . . one of your worthless trinkets from afar has value to someone.
Experience Points
[ 0 ]
Hit Points
[18/18]