Brahnamins Characters - Jaala
Jaala :: Exile
"Between what is and what is not, the gods whisper."
Jaala Katayev
Description: Female. Medium height and build, medium complexion, with brown hair and eyes. No tattoos. No glasses. Simple clothes and shoes.
Stress Boxes: [_] [_] [_] [_] [_] [_]
Approaches
- Good +3: Cunning
- Fair +2: Agillity, Force
- Average +1: Focus, Intellect
- Mediocre +0: Poise
Skills
- Martial Arts
- Firearms
- Breaking and Entering
- Surveillance
Mantle [Exile]
Changed:Choose two major traits and two minor traits associated with any world.
Major Traits
- Skinchanger: You can put on or take off a magical skin to assume a different form. This is the same form each time. When you put on your skin you switch two of your approaches, these are the same two approaches each time. Whichever form you are currently in appears to be your true form with the sight. You may have scale on some actions if your non-human form is particularly adept at performing those actions.
- Better Approach [Force]: You increase your new approach approach by +1 or +1 scale (never above +3).
- Echoes of the Beast: You share an affinity with a particular genus of mortal beast. Gain improved senses that provide +2 to Observation actions to detect other creatures. Some manifestations of your animal nature may be visible on your physiology, to anyone that can see things true forms. For 3 stress, you can declare momentary aid from your affiliated brand of beast and choose one of the following benefits: +4 to any one action or automatic success to overcome an obstacle. [Insect Swarm]
- Cloak of Shadows: You can see perfectly in the dark and are immune to any potential effect of normal or magical darkness. Additionally, for 3 stress you may declare that you automatically succeed at hiding from any non-magical attempt to spot you provided you have a nearby shadow to hide in.
- Strange Geometry: You have mastered some of the ephemeral nature of the Dream Lands and can use it to allow yourself to move unnaturally quickly or to bend or distort the world around you in strange ways. You might for example distort a keyhole, making it larger and easier for you to get your tools into to work or warp a door frame so that the door does not open easily. Mark one stress to gain +1 die and +1 scale to an action where this power would be beneficial.
- Reckless Magic: Choose an approach or type of action or other broad category. You can add +2 dice when using that approach or action type.
Two Additional Traits: (No more than 1 from the Mundane list).
- More Different [x2]: You acquire another minor trait from any place [see above].
The Sight: You see things from our world as they are, but you can also see through the simple glamours or disguises put up by Outsiders and you can tell when another world is intruding into our own in a thin place. You cannot turn this ability off, even though you might want to.
Wanderer of the Ways: You can go through any hole in reality with ease and take others with you.
Stranger In Your Native Land: Earth is no longer your home. Others view you with The Sight, as they would an outsider and people from earth are no longer considered to be of the same class and culture as you.
Foreign Custom: You have picked up one of the limitations or special conditions that is associated with another world. You also interact with natives of that world as if you were of the same culture.
- Trespasser: When you enter somewhere uninvited or where you are unwelcome, you are at -1 scale.