Red Markets Get Rich or Die Trying: Collar
Get Rich or Die Trying, A Red Markets Campaign Main Page
TAKER INFO
Taker Name: Collar
Crew: Peace, Love, and Undertaking
Spots:
- Weak - Piety. Collar is clinging to his faith and the trappings of it like a life raft, which means that he'll sometimes take actions that are impractical (e.g., stopping in a firefight to give a fallen foe last rites).
- Soft - Re-gather the flock. Whatever happened to Collar's last congregation, it's gone now. He's determined to rebuild one. And, more generally, to reconstitute or preserve what remains of the Catholic church in the Loss.
- Tough - Roach
- +Survivor - Damage Humanity to assist any skill check: +1 per point
- -Sole - Start cracked in all three Humanity threats.
POTENTIAL AND SKILLS
STR 1
(Haul: 0/1[2])
- Unarmed
- Melee 1
- Resistance 1
SPD 2
- Shoot 1
- Stealth 1
- Athletics 2
ADP 2
(Refresh: 2[3]/[2])
- Awareness 2
- Self-Control 2
- Scavenging 1
- Drive
- Criminality
INT 2
- Foresight 1
- Research 2
- Mechanics
- First Aid
- Profession: Priest 2
CHA 3
- Networking 2
- Persuasion 3
- Sensitivity
- Deception 2
- Intimidation 2
- Leadership 3
WIL 2
(Will remaining: 2/2)
Pro. Dev. Costs:
- +1 Potential = 10 bounty
- Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.
DEPENDENTS
Number of Dependents equal to CHA. [Needy][Strained][Severed]
- Eduardo Sanchez [_][_][_]. Young adult man; Deacon of Collar's church.
- Esmerelda Sanchez [_][_][_]. Teenage sister of Eduardo.
- Marie Barnes [_][_][_]. Elderly parishoner of Collar's church; also a Roach.
REFERENCES
Number of References equal to CHA. [Needy][Strained][Severed]
- Open [_][_][_]
- Open [_][_][_]
- Open [_][_][_]
THREATS
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
\ = Stun
X = Kill
HUMANITY-
Detachment-
[#][#][#][#][#]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Stress-
[#][#][#][#][#]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Trauma-
[#][#][#][#][#]CRACK[x][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage
GEAR
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10/x
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Handgun
- Upkeep 2
- Charges - 10/
- Effect - Kill Damage
- Qualities - Charged, Short Range
- Upgrades - Silenced, Extended Magazine, Automatic
Flashlight
- Upkeep 1
- Charges - 10
- Effect - Allows Awareness checks in darkness
- Qualities - Capped; Fragile
- Upgrades - Mounted
Ubiq Specs
- Upkeep 2
- Charges - 10 [9]/
- Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
- Qualities - Capped, Memory
- Upgrades - Optimized, Deadeyes Hack [+2 Shoot per use]
Bicycle
- Upkeep 2
- Charges - 10
- Effect - Takers can make Athletics checks to escape Legs of the journey, but encounters are still triggered. Charges are lost when damaged.
- Qualities - Manpower [spend rations to buy a roll]
- Upgrades - Basket [+1 Refresh]; Repair Kit [restore charges on a Mechanics check]; Saddlebags [+1 Haul]
UPKEEP
Sustenance
- Survival = 1
- Rent = 1
- Dependents = 3
Maintenance
- Equipment = 9
- Purchase = Ignore unless using Bust rule: NBNB
- Pro. Dev. = Ignore unless using Bust rule: NBNB
Incidentals
Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.
- Health
- Humanity
- Favors
Break Point = 5
Projected Earnings = Ignore unless using Bust rule: NBNB
RETIREMENT MILESTONES
- First Milestone (Savings: 20) - Physical Church completed
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)
BOUNTY BANK
0 bounty
Notes
Located a lost member of your congregation from before the Crash, Eddie Cortez. He’s gotten himself in a gang calling themselves Los Hermanos del Sol run by a guy named Sunny. Eddie requested that you help his sister out at least or both if possible. His sister Maria is being held in a gang enclave in Mexico which is run by one of Sunny’s generals named La Bala.