Meamnar:Azards Templars
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | (tbd) |
2nd | +2 | +0 | +3 | +0 | (tbd) |
3rd | +3 | +1 | +3 | +1 | (tbd) |
4th | +4 | +1 | +4 | +1 | (tbd) |
5th | +5 | +1 | +4 | +1 | (tbd) |
6th | +6 | +2 | +5 | +2 | (tbd) |
7th | +7 | +2 | +5 | +2 | (tbd) |
8th | +8 | +2 | +6 | +2 | (tbd) |
9th | +9 | +3 | +6 | +3 | (tbd) |
10th | +10 | +3 | +7 | +3 | (tbd) |
Hit Dice
d8.
Requirements
To qualify to become a Templar of Azard, a character must fulfill all the following criteria.
Race
Dwarf
Base Attack Bonus
+4
Feats
Skills
Special
Class Skills
The Templar of Azard’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Profession (Wis), Ride (Dex), and Survival (Wis).
Skill Points at Each Level
2 + Int modifier.