Ogre:CharacterCodex:Skills:Lore
Lore
Lore represents a study of some body of lore, possibly an academic or even scientific discipline. Every Lore skill works the same way, they only apply to a different field of study.
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Architecture and Engineering
Ability | Intelligence |
---|---|
Action | Instantaneous |
Armor Penalty | None |
Untrained | Yes; see below |
Concentration | No |
Synergy: Melee (Sunder), Search (Indoor)
Proficiency: Building, Bridge, Road, Aqueduct, Fortifications
Description: This skill represents your knowledge relative to buildings, aqueducts, bridges and fortifications.
Total Failure: You are wrong with the information you remember.
Untrained: Yes; but you are limited to general knowledge.
Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.
Dungeoneering
Ability | Intelligence |
---|---|
Action | Instantaneous |
Armor Penalty | None |
Untrained | Yes; see below |
Concentration | No |
Synergy: Listen, Search (Trap), Survival
Description: This skill represents your knowledge relative to aberrations, caverns, dungeons, oozes, and spelunking.
Total Failure: You are wrong with the information you remember.
Untrained: Yes; but you are limited to general knowledge.
Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.
Feats
Trap Sense
- A character gains a +2 bonus on Resistance to avoid traps.
- Specialist: Your bonus is increased to +4.
- Expert: Your bonus is increased to +8.
- Master: Your bonus is increased to +16.