Brahnamin's Characters - Tik

From RPGnet
Revision as of 16:05, 7 August 2019 by Brahnamin (talk | contribs) (CLASS)
Jump to: navigation, search

Fletcher Ben :: Halfliing Cleric

FletcherBenSticks.png

ATTRIBUTES

Base

  • || Race Halfling || Gender Male || Ht/Wt 4'0"/80 lbs || Age 35 ||

Stats

  • || STR 10 (+0) || DEX 16 (+3) || CON 11 (+0) ||
  • || INT 10 (+0) || WIS 18 (+4) || CHA 8 (-1) ||

Sub-Stats

  • || Saves: FOR [4] REF [3] WIL[6] || Other Saves: +2 vs Fear ||
  • || HP [32] || Initiative [13] || Speed [20] || Lang" Commong; Halfling ||



CLASS

Cleric [L7] XP 21,000 [NXP 28,000]

  • || Deity: The Raven || Deity Alignment NG || Domains: Travel; Trickery ||


Magic

Magic Stats

  • || Spell Slots [4/L1] [3/L2] [3/L3] || Spell Attack Modifier: +7 || Spell Save DC: 15 ||

Natural Recovery slots equal to half druid level rounded up.

Wild Shape 2x/rest (L/S) CR 1/2; 2hrs at a time. Action to initiate/bonus to resume goblin form.

Cantrips

  • Druidcraft
  • Mending [Household Magic]
  • Poison Spray Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
  • Produce Flame Action/10 min/2d8 if used as an attack
  • Shillelagh Bonus/1 minute - Staff/Club becomes d8 weapon with hit/damage based off of wisdom [+7/+4]

Prepared Spells

  • Mirror Image [circle L2]
  • Misty Step [circle L2]
  • Water Breathing [circle L3]
  • Water Walk [circle L3]
  • Cure Wounds 1d8 (per spell slot) + 4
  • Entangle
  • Jump
  • Fog Cloud
  • Heat Metal
  • Flame Blade
  • Hold Person
  • Conjure Animals
  • Meld Into stone
  • Wind Wall

Combat

Armor/Weapon Stats

  • || Armor: Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored [13/18] ||
  • || Weapon: Quarterstaff || [1d20 + 3 (7) to hit] || [1d6/1d8 + 0 (4) damage] ||
  • || Weapon Blowgun || [1d20 + 6 to hit] || [1 damage] ||
  • || Weapon Net || [1d20 + 6 to hit] || [Restrained condition on a hit]
  • || Weapon: Dagger || [1d20 + 6 to hit] || [1d4 + 0 damage] ||

Non-Combat

Skills

  • || Animal Handling || Insight || Perception [Expertise] || Survival ||

Proficiencies

  • || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
  • || Armor: Light, Medium, Shield (natural hide or wood only) ||
  • || Tools: Herbalism Kit; Land Vehicles ||

Languages

  • || Common || Goblin || Undercommon || Druidic ||

Background

  • || Wilderness Caravan Guide || Well Traveled Feature: You are familiar with the shadier travel routes and have a web of contacts among caravaners. ||

Wealth

  • || Gold 100 || Silver 0 || Copper 0 || Electrum 0 || Platinum 0 || Gems 0 ||
  • || Banked Gold 400 ||

Magic Items

  • Staff of the Adder Bonus action to animate. Melee attack 1d6 piercing save v DC15 CONor take 3d6 poison. Snake AC 15/ 20 HP
  • Circlet of Blasting Cast Scorching Ray 1x/day +5
  • Bag of Tricks [Gray] d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
  • Figurine of Power, Silver Raven
  • Wand of Web 7 charges, recovers 1d6+1 each dawn
  • Shield +1
  • Anima Pouch 100 lb capacity
  • Healing Potion [7hp] [4]
  • Druidic Focus - Totem
  • Drow Poison [5 darts coated]

Equipment

  • Weapons Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
  • Armor Bone Studded Leather
  • Anima Pouch 100 lb capacity [1]
  • Rations [14 days]
  • Anima Water Flask [1]
  • Rope, Silk [50']

Back to Main Page