Bond 4
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}
Motivations and Mental Disorders
Skills
|
Total
|
|
Total
|
|
Total
|
Accounting (10%)
|
|
First Aid (10%)
|
|
Science (0%)
|
|
Alertness (20%)
|
70
|
Forensics (0%)
|
20
|
Search (20%)
|
40
|
Anthropology (0%)
|
|
Heavy Weapons (0%)
|
|
SIGINT (0%)
|
|
Archeology (0%)
|
|
History (10%)
|
|
Stealth (10%)
|
70
|
Art (0%):
|
|
HUMINT (10%)
|
|
Surgery (0%)
|
|
Artillery (0%)
|
|
Law (0%)
|
20
|
Survival (10%)
|
30
|
Athletics (30%)
|
50
|
Medicine (0%)
|
|
Swim (20%)
|
|
Bureaucracy (10%)
|
|
Melee Weapons (30%)
|
40
|
Unarmed Combat (40%)
|
50
|
Computer Science (0%)
|
|
Military Science (0%):
|
|
Unnatural (0%)
|
|
Craft-Locksmithing
|
60
|
Foreign Languages and Other Skills:
|
Criminology (10%)
|
60
|
Navigate (10%)
|
|
|
|
Demolitions (0%)
|
60
|
Occult (10%)
|
|
|
|
Disguise (10%)
|
30
|
Persuade (20%)
|
50
|
|
|
Dodge (30%)
|
40
|
Pharmacy (0%)
|
|
|
|
Drive Auto (20%)
|
50
|
Pilot (0%):
|
|
|
|
Drive Heavy Machine (10%)
|
|
Psychotherapy (10%)
|
|
|
|
Firearms (20%)
|
60
|
Ride (10%)
|
|
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
|
Skill %
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Base Range
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Damage
|
Armor Piercing
|
Kill Damage
|
Kill Radius
|
Shots
|
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Personal Details, Work Performance, Special Training and Other Notes
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