D&D5E: Scourge of the Slavelords - Gev
Attributes
- STR 11 +0 Save (+0) || DEX 18 +4 Save (Prof) || CON 13 +1 Save ()
- INT 15 +2 Save (Prof.) || WIS 12 +1 Save () || CHA 14 +2 Save ()
- Construction Notes: +1 to all from Human, +2 Dex at 4th Level
Skills and Feats
Proficiencies: [Proficiency Bonus +3]
- Arcana [+5]
- Investigation [+5]
- Sleight of Hnad [+5]
- Stealth [+5]
Advantage
- Deception [+5]
- Performance [+5]
Untrained
- Athletics [+0]
- Acrobatics [+2]
- History [+2]
- Nature [+2]
- Religion [+2]
- Animal Handling [+0]
- Insight [+0]
- Medicine [+0]
- Perception [+0]
- Survival [+0]
- Intimidation [+5]
- Persuasion [+5]
Feats
sOMETHING
Skilled
- Increase
- You
- You
Languages
- Common
- Orc
Combat
AC 15 | HP 33 | Hit Dice: 5d8 | Initiative Modifier +2
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Short Sword | +5 | 1d6+2 | N/A | Daggern | +5 | 1d4+2 | 20' |
- Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
- Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA
Racial Features [Human]
Size: Medium
Speed: 30
Class Features [Rogue Swashbuckler]
Awakened Mind
- 30'Telepathy Line of Sight
Spellcasting Logistics
Spell Slots: L3 << 2 per short/long rest
Spell DC: 16
Spell Att Mod: +8
Cantrips
- Eldritch Blast 120' [A] 1d10+5 Force x 2 rays
- Mage Hand 30' [A] [1m] 10 lb limit
- Prestidigitation 10' [A] ^1h
- This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.]
- You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a Candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
- Thaumaturgy 30' [A] 1m
- You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action.]
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
Spells Known
- Dissonant Whispers 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
- Spider Climb [A] c^1h
- Misty Step 30' [B] Line of Sight
- Mirror Image [A] 1m [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]
- Fly [A] c^10m
- Gaseous Form [A] c^1h
Eldritch Invocations
- Agonizing Blast
- Armor of Shadows
- Gift of the Depths
Background Features [Urchin]
Skill Proficiencies
- Stealth
- Slight of Hand
Tool Proficiencies
- Musical Instrument: Flute
Languages
- Celestial
Feature
- City Secrets
Personality Trait
- Trickster: Truth is for people who can't lie properly
Ideal
- Change: The Low are lifted up, the Mighty are brought down. That's just how it is.
Bond
- Wanted: I hid among the houses of the gods and am accused of desecrating the temple of Boccob.
Flaw
- Ruthless: Necromancers aside, dead men can't turn on you.
Equipment
Weapons
- 1
- 2
- 3
Armor
- None
Gear
- Stuff
Magic Items
- sOMETHING
- Healing Potion 2d4+2