Newton 'Ace' Jaenke
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Newton 'Ace' Jaenke
Human Male Brash pilot (Image[2])
Attributes
- Agility d10
- Smarts d6
- Spirits d6
- Strength d6
- Vigor d6
DERIVED TRAITS
- Pace 6
- Parry 5
- Toughness 9 (4)
Weapons
- Laser Pistol - Shooting d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
SKILLS:
- Athletics d6
- Drive d4
- Common Knowledge d4
- Fighting d6
- Notice d6
- Persuasion d4
- Pilot d10
- Repair d6
- Shooting d10
- Stealth d6
Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD
EDGES
- Ace
- Dodge
- Marksmen
- Quick
HINDRANCES
- Greedy (Minor)
- Loyalty (Minor)
- Overconfidence (Major)
Gear: Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
- *Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.
Credits on hand: 10
Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen