Ziggurats
BAAL INFERNUS, MASTER OF FIRE CN male human wizard (fire) 1
Key: Improvement (increase mastery over FIRE, THE GREATEST OF ELEMENTS), Fame (Honor and glory to the Infernus line) Important: Wealth (restore the family fortune) Maybe: Curiosity (especially about magic and extraplanar stuff)
Strength 11 (-)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 11 (-)
Charisma 12 (+1)
AC: 11 (+1 Dex)
HP: 8
Speed: 30’
Initiative: +6 (+1 Dex, +1 trait, +4 feat)
Melee Attack: Quarterstaff +0, damage 1d6
Ranged Attack: Dagger +1, damage 1d4/19-20
Saving Throws
Category Total Class Ability Misc
Fortitude +2 +0 +2 -
Reflex +1 +0 +1 -
Will +2 +2 +0 -
Languages
Common High Talk Ancient Dead Talk Scribe Code
Proficiencies
Club, dagger and quarterstaff
Skill Total Ranks Class Ability Misc
Intimidate +7 1 +3 +1 +2
Knowledg(arc) +8 1 +3 +4
Knowledge(dung) +8 1 +3 +4
Knowledge(his) +8 1 +3 +4
Knowledge(loc) +8 1 +3 +4
Knowledge(planes)+8 1 +3 +4 Always take 10
Spellcraft +8 1 +3 +4
Use Magic Dev +6 1 +3 +1 +1
Traits
Arcane Temper (+1 Initiative, +1 Concentration) Avid Reader (can always take 10 with Knowledge [the planes]) Dangerously Curious (+1 to UMD, it’s always a class skill) Influence (+1 to Intimidate, it’s always a class skill)
Feats
Elemental Focus (fire) [+1 save DCs of fire spells] Improved Initiative [+4 initiative] Scribe Scroll
Features
Fire Supremacy (Su): Fire resistance 5 Fire Jet (Su): Shoot a 20’ line of fire that does 1d6 damage (Ref half DC 14) and sets fools on fire. Those set on fire take an additional 1d6 damage the following round. Usable 7/day.
Magic Concentration: +6
Typical Spells Prepared
0-level (DC 14/15): Daze, detect magic, spark
1st (DC 15/16): Color spray, mage armor, burning hands
Spells in Spellbook
0-level: All 0th except ray of frost
1st Level: Burning hands*, color spray, ear-piercing scream, mage armor, magic missile, shield, vanish
- Fire spell
Familiar: Small gray bat, "Ashes." Stats TBD
Gear:
Quarterstaff Dagger (2 tr) Fancy hat (10 tr) 208 tin rods TBD